package com.junerking.particle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class CCParticleSnow extends CCParticleSystem {
public static CCParticleSystem node() {
return new CCParticleSnow();
}
protected CCParticleSnow() {
this(700);
}
protected CCParticleSnow(int p) {
super(p);
// duration
duration = kCCParticleDurationInfinity;
// set gravity mode.
emitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
this.setGravity(CGPoint.ccp(0, -1));
// Gravity Mode: speed of particles
setSpeed(5);
setSpeedVar(1);
// Gravity Mode: radial
setRadialAccel(0);
setRadialAccelVar(1);
// Gravity mode: tagential
setTangentialAccel(0);
setTangentialAccelVar(1);
posVar = CGPoint.ccp(240, 0);
// angle
angle = -90;
angleVar = 5;
// life of particles
life = 45;
lifeVar = 15;
// size, in pixels
startSize = 10.0f;
startSizeVar = 5.0f;
endSize = kCCParticleStartSizeEqualToEndSize;
// emits per second
emissionRate = 10;
// color of particles
startColor.r = 1.0f;
startColor.g = 1.0f;
startColor.b = 1.0f;
startColor.a = 1.0f;
startColorVar.r = 0.0f;
startColorVar.g = 0.0f;
startColorVar.b = 0.0f;
startColorVar.a = 0.0f;
endColor.r = 1.0f;
endColor.g = 1.0f;
endColor.b = 1.0f;
endColor.a = 0.0f;
endColorVar.r = 0.0f;
endColorVar.g = 0.0f;
endColorVar.b = 0.0f;
endColorVar.a = 0.0f;
setTexture(new TextureRegion(new Texture("assets/blocks.png")));
}
}