/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.model.skeleton; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.graphics.g3d.model.SubMesh; import com.badlogic.gdx.math.collision.BoundingBox; public class SkeletonSubMesh extends SubMesh { public SkeletonSubMesh(String name, Mesh mesh, int primitiveType) { super(name, mesh, primitiveType); } public short[] indices; public float[] vertices; public float[] skinnedVertices; public int[][] boneAssignments; public float[][] boneWeights; @Override public void getBoundingBox(BoundingBox bbox) { mesh.calculateBoundingBox(bbox); } public void setVertices(float[] vertices) { this.vertices = vertices; } public void setIndices(short[] indices) { this.indices = indices; } }