/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.model.skeleton;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.g3d.model.SubMesh;
import com.badlogic.gdx.math.collision.BoundingBox;
public class SkeletonSubMesh extends SubMesh {
public SkeletonSubMesh(String name, Mesh mesh, int primitiveType) {
super(name, mesh, primitiveType);
}
public short[] indices;
public float[] vertices;
public float[] skinnedVertices;
public int[][] boneAssignments;
public float[][] boneWeights;
@Override
public void getBoundingBox(BoundingBox bbox) {
mesh.calculateBoundingBox(bbox);
}
public void setVertices(float[] vertices) {
this.vertices = vertices;
}
public void setIndices(short[] indices) {
this.indices = indices;
}
}