/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; public class JointDef { public enum JointType { Unknown(0), RevoluteJoint(1), PrismaticJoint(2), DistanceJoint(3), PulleyJoint(4), MouseJoint(5), GearJoint(6), WheelJoint( 7), WeldJoint(8), FrictionJoint(9), RopeJoint(10); public static JointType[] valueTypes = new JointType[] { Unknown, RevoluteJoint, PrismaticJoint, DistanceJoint, PulleyJoint, MouseJoint, GearJoint, WheelJoint, WeldJoint, FrictionJoint, RopeJoint }; private int value; JointType(int value) { this.value = value; } public int getValue() { return value; } } /** The joint type is set automatically for concrete joint types. **/ public JointType type = JointType.Unknown; /** The first attached body. **/ public Body bodyA = null; /** The second attached body **/ public Body bodyB = null; /** Set this flag to true if the attached bodies should collide. **/ public boolean collideConnected = false; }