/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
public class JointDef {
public enum JointType {
Unknown(0), RevoluteJoint(1), PrismaticJoint(2), DistanceJoint(3), PulleyJoint(4), MouseJoint(5), GearJoint(6), WheelJoint(
7), WeldJoint(8), FrictionJoint(9), RopeJoint(10);
public static JointType[] valueTypes = new JointType[] { Unknown, RevoluteJoint, PrismaticJoint, DistanceJoint,
PulleyJoint, MouseJoint, GearJoint, WheelJoint, WeldJoint, FrictionJoint, RopeJoint };
private int value;
JointType(int value) {
this.value = value;
}
public int getValue() {
return value;
}
}
/** The joint type is set automatically for concrete joint types. **/
public JointType type = JointType.Unknown;
/** The first attached body. **/
public Body bodyA = null;
/** The second attached body **/
public Body bodyB = null;
/** Set this flag to true if the attached bodies should collide. **/
public boolean collideConnected = false;
}