/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.audio; import com.badlogic.gdx.Application; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Audio; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.utils.Disposable; /** * <p> * A Music instance represents a streamed audio file. The interface supports setting the play back position, pausing and * resuming and so on. When you are done with using the Music instance you have to dispose it via the {@link #dispose()} * method. * </p> * * <p> * Music instances are created via {@link Audio#newMusic(FileHandle)}. * </p> * * <p> * Music instances are automatically paused and resumed when an {@link Application} is paused or resumed. See * {@link ApplicationListener}. * </p> * * @author mzechner */ public interface Music extends Disposable { /** * Starts the play back of the music stream. In case the stream was paused this will resume the play back. In case * the music stream is finished playing this will restart the play back. */ public void play(); /** * Pauses the play back. If the music stream has not been started yet or has finished playing a call to this method * will be ignored. */ public void pause(); /** Stops a playing or paused Music instance. Next time play() is invoked the Music will start from the beginning. */ public void stop(); /** @return whether this music stream is playing */ public boolean isPlaying(); /** * Sets whether the music stream is looping. This can be called at any time, whether the stream is playing. * * @param isLooping * whether to loop the stream */ public void setLooping(boolean isLooping); /** @return whether the music stream is playing. */ public boolean isLooping(); /** * Sets the volume of this music stream. The volume must be given in the range [0,1] with 0 being silent and 1 being * the maximum volume. * * @param volume */ public void setVolume(float volume); /** Returns the playback position in milliseconds. */ public float getPosition(); /** Needs to be called when the Music is no longer needed. */ public void dispose(); }