/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.glutils; import java.nio.ShortBuffer; import com.badlogic.gdx.utils.Disposable; /** * An IndexData instance holds index data. Can be either a plain short buffer or an OpenGL buffer object. * * @author mzechner */ public interface IndexData extends Disposable { /** @return the number of indices currently stored in this buffer */ public int getNumIndices(); /** @return the maximum number of indices this IndexBufferObject can store. */ public int getNumMaxIndices(); /** * <p> * Sets the indices of this IndexBufferObject, discarding the old indices. The count must equal the number of * indices to be copied to this IndexBufferObject. * </p> * * <p> * This can be called in between calls to {@link #bind()} and {@link #unbind()}. The index data will be updated * instantly. * </p> * * @param indices * the vertex data * @param offset * the offset to start copying the data from * @param count * the number of floats to copy */ public void setIndices(short[] indices, int offset, int count); /** * <p> * Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to * {@link #bind()}. If you need immediate uploading use {@link #setIndices(short[], int, int)}. * </p> * * @return the underlying short buffer. */ public ShortBuffer getBuffer(); /** Binds this IndexBufferObject for rendering with glDrawElements. */ public void bind(); /** Unbinds this IndexBufferObject. */ public void unbind(); /** Invalidates the IndexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss. */ public void invalidate(); /** Disposes this IndexDatat and all its associated OpenGL resources. */ public void dispose(); }