/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.glutils; import java.nio.ByteBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import com.badlogic.gdx.utils.BufferUtils; public class IndexArray implements IndexData { final static IntBuffer tmpHandle = BufferUtils.newIntBuffer(1); ShortBuffer buffer; ByteBuffer byteBuffer; /** * Creates a new IndexArray to be used with vertex arrays. * * @param maxIndices * the maximum number of indices this buffer can hold */ public IndexArray(int maxIndices) { byteBuffer = BufferUtils.newUnsafeByteBuffer(maxIndices * 2); buffer = byteBuffer.asShortBuffer(); buffer.flip(); byteBuffer.flip(); } /** @return the number of indices currently stored in this buffer */ public int getNumIndices() { return buffer.limit(); } /** @return the maximum number of indices this IndexArray can store. */ public int getNumMaxIndices() { return buffer.capacity(); } /** * <p> * Sets the indices of this IndexArray, discarding the old indices. The count must equal the number of indices to be * copied to this IndexArray. * </p> * * <p> * This can be called in between calls to {@link #bind()} and {@link #unbind()}. The index data will be updated * instantly. * </p> * * @param indices * the vertex data * @param offset * the offset to start copying the data from * @param count * the number of shorts to copy */ public void setIndices(short[] indices, int offset, int count) { buffer.clear(); buffer.put(indices, offset, count); buffer.flip(); byteBuffer.position(0); byteBuffer.limit(count << 1); } /** * <p> * Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to * {@link #bind()}. If you need immediate uploading use {@link #setIndices(short[], int, int)}. * </p> * * @return the underlying short buffer. */ public ShortBuffer getBuffer() { return buffer; } /** Binds this IndexArray for rendering with glDrawElements. */ public void bind() { } /** Unbinds this IndexArray. */ public void unbind() { } /** Invalidates the IndexArray so a new OpenGL buffer handle is created. Use this in case of a context loss. */ public void invalidate() { } /** Disposes this IndexArray and all its associated OpenGL resources. */ public void dispose() { BufferUtils.disposeUnsafeByteBuffer(byteBuffer); } }