/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.android;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import javax.microedition.khronos.opengles.GL10;
import com.badlogic.gdx.graphics.GL11;
/**
* An implementation of the {@link GL11} interface for Android
*
* @author mzechner
*/
public final class AndroidGL11 extends AndroidGL10 implements GL11 {
private final javax.microedition.khronos.opengles.GL11 gl;
public AndroidGL11(GL10 gl) {
super(gl);
this.gl = (javax.microedition.khronos.opengles.GL11) gl;
}
@Override
public void glBindBuffer(int target, int buffer) {
gl.glBindBuffer(target, buffer);
}
@Override
public void glBufferData(int target, int size, Buffer data, int usage) {
gl.glBufferData(target, size, data, usage);
}
@Override
public void glBufferSubData(int target, int offset, int size, Buffer data) {
gl.glBufferSubData(target, offset, size, data);
}
@Override
public void glClipPlanef(int plane, FloatBuffer equation) {
gl.glClipPlanef(plane, equation);
}
@Override
public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
gl.glColor4ub(red, green, blue, alpha);
}
@Override
public void glDeleteBuffers(int n, IntBuffer buffers) {
gl.glDeleteBuffers(n, buffers);
}
@Override
public void glGenBuffers(int n, IntBuffer buffers) {
gl.glGenBuffers(n, buffers);
}
@Override
public void glGetBooleanv(int pname, IntBuffer params) {
gl.glGetBooleanv(pname, params);
}
@Override
public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
gl.glGetBufferParameteriv(target, pname, params);
}
@Override
public void glGetClipPlanef(int pname, FloatBuffer eqn) {
gl.glGetClipPlanef(pname, eqn);
}
@Override
public void glGetFloatv(int pname, FloatBuffer params) {
gl.glGetFloatv(pname, params);
}
@Override
public void glGetLightfv(int light, int pname, FloatBuffer params) {
gl.glGetLightfv(light, pname, params);
}
@Override
public void glGetMaterialfv(int face, int pname, FloatBuffer params) {
gl.glGetMaterialfv(face, pname, params);
}
@Override
public void glGetPointerv(int pname, Buffer[] params) {
gl.glGetPointerv(pname, params);
}
@Override
public void glGetTexEnviv(int env, int pname, IntBuffer params) {
gl.glGetTexEnviv(env, pname, params);
}
@Override
public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
gl.glGetTexParameterfv(target, pname, params);
}
@Override
public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
gl.glGetTexParameteriv(target, pname, params);
}
@Override
public boolean glIsBuffer(int buffer) {
return gl.glIsBuffer(buffer);
}
@Override
public boolean glIsEnabled(int cap) {
return gl.glIsEnabled(cap);
}
@Override
public boolean glIsTexture(int texture) {
return gl.glIsTexture(texture);
}
@Override
public void glPointParameterf(int pname, float param) {
gl.glPointParameterf(pname, param);
}
@Override
public void glPointParameterfv(int pname, FloatBuffer params) {
gl.glPointParameterfv(pname, params);
}
@Override
public void glPointSizePointerOES(int type, int stride, Buffer pointer) {
gl.glPointSizePointerOES(type, stride, pointer);
}
@Override
public void glTexEnvi(int target, int pname, int param) {
gl.glTexEnvi(target, pname, param);
}
@Override
public void glTexEnviv(int target, int pname, IntBuffer params) {
gl.glTexEnviv(target, pname, params);
}
@Override
public void glTexParameterfv(int target, int pname, FloatBuffer params) {
gl.glTexParameterfv(target, pname, params);
}
@Override
public void glTexParameteri(int target, int pname, int param) {
gl.glTexParameteri(target, pname, param);
}
@Override
public void glTexParameteriv(int target, int pname, IntBuffer params) {
gl.glTexParameteriv(target, pname, params);
}
@Override
public void glClipPlanef(int plane, float[] equation, int offset) {
gl.glClipPlanef(plane, equation, offset);
}
@Override
public void glDeleteBuffers(int n, int[] buffers, int offset) {
gl.glDeleteBuffers(n, buffers, offset);
}
@Override
public void glGenBuffers(int n, int[] buffers, int offset) {
gl.glGenBuffers(n, buffers, offset);
}
@Override
public void glGetBooleanv(int pname, boolean[] params, int offset) {
gl.glGetBooleanv(pname, params, offset);
}
@Override
public void glGetBufferParameteriv(int target, int pname, int[] params, int offset) {
gl.glGetBufferParameteriv(target, pname, params, offset);
}
@Override
public void glGetClipPlanef(int pname, float[] eqn, int offset) {
gl.glGetClipPlanef(pname, eqn, offset);
}
@Override
public void glGetFloatv(int pname, float[] params, int offset) {
gl.glGetFloatv(pname, params, offset);
}
@Override
public void glGetLightfv(int light, int pname, float[] params, int offset) {
gl.glGetLightfv(light, pname, params, offset);
}
@Override
public void glGetMaterialfv(int face, int pname, float[] params, int offset) {
gl.glGetMaterialfv(face, pname, params, offset);
}
@Override
public void glGetTexEnviv(int env, int pname, int[] params, int offset) {
gl.glGetTexEnviv(env, pname, params, offset);
}
@Override
public void glGetTexParameterfv(int target, int pname, float[] params, int offset) {
gl.glGetTexParameterfv(target, pname, params, offset);
}
@Override
public void glGetTexParameteriv(int target, int pname, int[] params, int offset) {
gl.glGetTexParameteriv(target, pname, params, offset);
}
@Override
public void glPointParameterfv(int pname, float[] params, int offset) {
gl.glPointParameterfv(pname, params, offset);
}
@Override
public void glTexEnviv(int target, int pname, int[] params, int offset) {
gl.glTexEnviv(target, pname, params, offset);
}
@Override
public void glTexParameterfv(int target, int pname, float[] params, int offset) {
gl.glTexParameterfv(target, pname, params, offset);
}
@Override
public void glTexParameteriv(int target, int pname, int[] params, int offset) {
gl.glTexParameteriv(target, pname, params, offset);
}
@Override
public void glColorPointer(int size, int type, int stride, int pointer) {
gl.glColorPointer(size, type, stride, pointer);
}
@Override
public void glNormalPointer(int type, int stride, int pointer) {
gl.glNormalPointer(type, stride, pointer);
}
@Override
public void glTexCoordPointer(int size, int type, int stride, int pointer) {
gl.glTexCoordPointer(size, type, stride, pointer);
}
@Override
public void glVertexPointer(int size, int type, int stride, int pointer) {
gl.glVertexPointer(size, type, stride, pointer);
}
@Override
public void glDrawElements(int mode, int count, int type, int indices) {
gl.glDrawElements(mode, count, type, indices);
}
}