/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.android; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; import com.badlogic.gdx.graphics.GL11; /** * An implementation of the {@link GL11} interface for Android * * @author mzechner */ public final class AndroidGL11 extends AndroidGL10 implements GL11 { private final javax.microedition.khronos.opengles.GL11 gl; public AndroidGL11(GL10 gl) { super(gl); this.gl = (javax.microedition.khronos.opengles.GL11) gl; } @Override public void glBindBuffer(int target, int buffer) { gl.glBindBuffer(target, buffer); } @Override public void glBufferData(int target, int size, Buffer data, int usage) { gl.glBufferData(target, size, data, usage); } @Override public void glBufferSubData(int target, int offset, int size, Buffer data) { gl.glBufferSubData(target, offset, size, data); } @Override public void glClipPlanef(int plane, FloatBuffer equation) { gl.glClipPlanef(plane, equation); } @Override public void glColor4ub(byte red, byte green, byte blue, byte alpha) { gl.glColor4ub(red, green, blue, alpha); } @Override public void glDeleteBuffers(int n, IntBuffer buffers) { gl.glDeleteBuffers(n, buffers); } @Override public void glGenBuffers(int n, IntBuffer buffers) { gl.glGenBuffers(n, buffers); } @Override public void glGetBooleanv(int pname, IntBuffer params) { gl.glGetBooleanv(pname, params); } @Override public void glGetBufferParameteriv(int target, int pname, IntBuffer params) { gl.glGetBufferParameteriv(target, pname, params); } @Override public void glGetClipPlanef(int pname, FloatBuffer eqn) { gl.glGetClipPlanef(pname, eqn); } @Override public void glGetFloatv(int pname, FloatBuffer params) { gl.glGetFloatv(pname, params); } @Override public void glGetLightfv(int light, int pname, FloatBuffer params) { gl.glGetLightfv(light, pname, params); } @Override public void glGetMaterialfv(int face, int pname, FloatBuffer params) { gl.glGetMaterialfv(face, pname, params); } @Override public void glGetPointerv(int pname, Buffer[] params) { gl.glGetPointerv(pname, params); } @Override public void glGetTexEnviv(int env, int pname, IntBuffer params) { gl.glGetTexEnviv(env, pname, params); } @Override public void glGetTexParameterfv(int target, int pname, FloatBuffer params) { gl.glGetTexParameterfv(target, pname, params); } @Override public void glGetTexParameteriv(int target, int pname, IntBuffer params) { gl.glGetTexParameteriv(target, pname, params); } @Override public boolean glIsBuffer(int buffer) { return gl.glIsBuffer(buffer); } @Override public boolean glIsEnabled(int cap) { return gl.glIsEnabled(cap); } @Override public boolean glIsTexture(int texture) { return gl.glIsTexture(texture); } @Override public void glPointParameterf(int pname, float param) { gl.glPointParameterf(pname, param); } @Override public void glPointParameterfv(int pname, FloatBuffer params) { gl.glPointParameterfv(pname, params); } @Override public void glPointSizePointerOES(int type, int stride, Buffer pointer) { gl.glPointSizePointerOES(type, stride, pointer); } @Override public void glTexEnvi(int target, int pname, int param) { gl.glTexEnvi(target, pname, param); } @Override public void glTexEnviv(int target, int pname, IntBuffer params) { gl.glTexEnviv(target, pname, params); } @Override public void glTexParameterfv(int target, int pname, FloatBuffer params) { gl.glTexParameterfv(target, pname, params); } @Override public void glTexParameteri(int target, int pname, int param) { gl.glTexParameteri(target, pname, param); } @Override public void glTexParameteriv(int target, int pname, IntBuffer params) { gl.glTexParameteriv(target, pname, params); } @Override public void glClipPlanef(int plane, float[] equation, int offset) { gl.glClipPlanef(plane, equation, offset); } @Override public void glDeleteBuffers(int n, int[] buffers, int offset) { gl.glDeleteBuffers(n, buffers, offset); } @Override public void glGenBuffers(int n, int[] buffers, int offset) { gl.glGenBuffers(n, buffers, offset); } @Override public void glGetBooleanv(int pname, boolean[] params, int offset) { gl.glGetBooleanv(pname, params, offset); } @Override public void glGetBufferParameteriv(int target, int pname, int[] params, int offset) { gl.glGetBufferParameteriv(target, pname, params, offset); } @Override public void glGetClipPlanef(int pname, float[] eqn, int offset) { gl.glGetClipPlanef(pname, eqn, offset); } @Override public void glGetFloatv(int pname, float[] params, int offset) { gl.glGetFloatv(pname, params, offset); } @Override public void glGetLightfv(int light, int pname, float[] params, int offset) { gl.glGetLightfv(light, pname, params, offset); } @Override public void glGetMaterialfv(int face, int pname, float[] params, int offset) { gl.glGetMaterialfv(face, pname, params, offset); } @Override public void glGetTexEnviv(int env, int pname, int[] params, int offset) { gl.glGetTexEnviv(env, pname, params, offset); } @Override public void glGetTexParameterfv(int target, int pname, float[] params, int offset) { gl.glGetTexParameterfv(target, pname, params, offset); } @Override public void glGetTexParameteriv(int target, int pname, int[] params, int offset) { gl.glGetTexParameteriv(target, pname, params, offset); } @Override public void glPointParameterfv(int pname, float[] params, int offset) { gl.glPointParameterfv(pname, params, offset); } @Override public void glTexEnviv(int target, int pname, int[] params, int offset) { gl.glTexEnviv(target, pname, params, offset); } @Override public void glTexParameterfv(int target, int pname, float[] params, int offset) { gl.glTexParameterfv(target, pname, params, offset); } @Override public void glTexParameteriv(int target, int pname, int[] params, int offset) { gl.glTexParameteriv(target, pname, params, offset); } @Override public void glColorPointer(int size, int type, int stride, int pointer) { gl.glColorPointer(size, type, stride, pointer); } @Override public void glNormalPointer(int type, int stride, int pointer) { gl.glNormalPointer(type, stride, pointer); } @Override public void glTexCoordPointer(int size, int type, int stride, int pointer) { gl.glTexCoordPointer(size, type, stride, pointer); } @Override public void glVertexPointer(int size, int type, int stride, int pointer) { gl.glVertexPointer(size, type, stride, pointer); } @Override public void glDrawElements(int mode, int count, int type, int indices) { gl.glDrawElements(mode, count, type, indices); } }