/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.utils;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
/**
* Drawable for a {@link TextureRegion}.
*
* @author Nathan Sweet
*/
public class TextureRegionDrawable extends BaseDrawable {
private TextureRegion region;
/** Creates an unitialized TextureRegionDrawable. The texture region must be set before use. */
public TextureRegionDrawable() {
}
public TextureRegionDrawable(TextureRegion region) {
setRegion(region);
}
public TextureRegionDrawable(TextureRegionDrawable drawable) {
super(drawable);
setRegion(drawable.region);
}
public void draw(SpriteBatch batch, float x, float y, float width, float height) {
batch.draw(region, x, y, width, height);
}
public void setRegion(TextureRegion region) {
this.region = region;
setMinWidth(region.getRegionWidth());
setMinHeight(region.getRegionHeight());
}
public TextureRegion getRegion() {
return region;
}
}