/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.android; import android.media.SoundPool; import android.os.PowerManager.WakeLock; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.backends.android.surfaceview.FillResolutionStrategy; import com.badlogic.gdx.backends.android.surfaceview.ResolutionStrategy; /** * Class defining the configuration of an {@link AndroidApplication}. Allows you to disable the use of the accelerometer * to save battery among other things. * * @author mzechner */ public class AndroidApplicationConfiguration { /** whether to use OpenGL ES 2.0 or not. default: false **/ public boolean useGL20 = false; /** number of bits per color channel **/ public int r = 5, g = 6, b = 5, a = 0; /** number of bits for depth and stencil buffer **/ public int depth = 16, stencil = 0; /** number of samples for CSAA/MSAA, 2 is a good value **/ public int numSamples = 0; /** whether to use the accelerometer. default: true **/ public boolean useAccelerometer = true; /** whether to use the compass. default: true **/ public boolean useCompass = true; /** * the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch * flooding on pre Android 2.0 devices. default: 0 **/ public int touchSleepTime = 0; /** * whether to use a {@link WakeLock} or not. In case this is true you have to add the permission * "android.permission.WAKE_LOCK" to your manifest file. default: false */ public boolean useWakelock = false; /** * hide status bar buttons on Android 4.x and higher (API 14+). Doesn't work if "android:targetSdkVersion" less 11 * or if API less 14. default: false **/ public boolean hideStatusBar = false; /** * the maximum number of {@link Sound} instances that can be played simultaneously, sets the corresponding * {@link SoundPool} constructor argument. */ public int maxSimultaneousSounds = 16; /** the {@link ResolutionStrategy}. default: {@link FillResolutionStrategy} **/ public ResolutionStrategy resolutionStrategy = new FillResolutionStrategy(); /** if the app is a livewallpaper, whether it should get full touch events **/ public boolean getTouchEventsForLiveWallpaper = false; }