package com.junerking.particle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class CCParticleFireworks extends CCParticleSystem {
public static CCParticleSystem node() {
return new CCParticleFireworks();
}
protected CCParticleFireworks() {
// this(1500);
this(1500);
}
protected CCParticleFireworks(int p) {
super(p);
// duration
duration = kCCParticleDurationInfinity;
// Gravity Mode
this.setEmitterMode(kCCParticleModeGravity);
// Gravity Mode: gravity
this.setGravity(CGPoint.ccp(0, -90));
// Gravity Mode: radial
setRadialAccel(0);
setRadialAccelVar(0);
// Gravity Mode: speed of particles
setSpeed(180);
setSpeedVar(50);
// emitter position
setPosition(CGPoint.ccp(240, 400));
// angle
angle = 90;
angleVar = 20;
// life of particles
life = 3.5f;
lifeVar = 1;
// emits per frame
emissionRate = totalParticles / life;
// color of particles
startColor.r = 0.5f;
startColor.g = 0.5f;
startColor.b = 0.5f;
startColor.a = 1.0f;
startColorVar.r = 0.5f;
startColorVar.g = 0.5f;
startColorVar.b = 0.5f;
startColorVar.a = 0.1f;
endColor.r = 0.1f;
endColor.g = 0.1f;
endColor.b = 0.1f;
endColor.a = 0.2f;
endColorVar.r = 0.1f;
endColorVar.g = 0.1f;
endColorVar.b = 0.1f;
endColorVar.a = 0.2f;
// size, in pixels
startSize = 8.0f;
startSizeVar = 2.0f;
endSize = kCCParticleStartSizeEqualToEndSize;
setTexture(new TextureRegion(new Texture("assets/blocks.png")));
}
}