/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */ public class FrictionJoint extends Joint { // @off /*JNI #include <Box2D/Box2D.h> */ public FrictionJoint(World world, long addr) { super(world, addr); } /** Set the maximum friction force in N. */ public void setMaxForce(float force) { jniSetMaxForce(addr, force); } private native void jniSetMaxForce(long addr, float force); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; joint->SetMaxForce( force ); */ /** Get the maximum friction force in N. */ public float getMaxForce() { return jniGetMaxForce(addr); } private native float jniGetMaxForce(long addr); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; return joint->GetMaxForce(); */ /** Set the maximum friction torque in N*m. */ public void setMaxTorque(float torque) { jniSetMaxTorque(addr, torque); } private native void jniSetMaxTorque(long addr, float torque); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; joint->SetMaxTorque( torque ); */ /** Get the maximum friction torque in N*m. */ public float getMaxTorque() { return jniGetMaxTorque(addr); } private native float jniGetMaxTorque(long addr); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; return joint->GetMaxTorque(); */ }