/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */
public class FrictionJoint extends Joint {
// @off
/*JNI
#include <Box2D/Box2D.h>
*/
public FrictionJoint(World world, long addr) {
super(world, addr);
}
/** Set the maximum friction force in N. */
public void setMaxForce(float force) {
jniSetMaxForce(addr, force);
}
private native void jniSetMaxForce(long addr, float force); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
joint->SetMaxForce( force );
*/
/** Get the maximum friction force in N. */
public float getMaxForce() {
return jniGetMaxForce(addr);
}
private native float jniGetMaxForce(long addr); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
return joint->GetMaxForce();
*/
/** Set the maximum friction torque in N*m. */
public void setMaxTorque(float torque) {
jniSetMaxTorque(addr, torque);
}
private native void jniSetMaxTorque(long addr, float torque); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
joint->SetMaxTorque( torque );
*/
/** Get the maximum friction torque in N*m. */
public float getMaxTorque() {
return jniGetMaxTorque(addr);
}
private native float jniGetMaxTorque(long addr); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
return joint->GetMaxTorque();
*/
}