/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.assets.loaders;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
/**
* Base class for asynchronous {@link AssetLoader} instances. Such loaders try to load parts of an OpenGL resource, like
* the Pixmap, on a separate thread to then load the actual resource on the thread the OpenGL context is active on.
*
* @author mzechner
*
* @param <T>
* @param <P>
*/
public abstract class AsynchronousAssetLoader<T, P extends AssetLoaderParameters<T>> extends AssetLoader<T, P> {
public AsynchronousAssetLoader(FileHandleResolver resolver) {
super(resolver);
}
/**
* Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
*
* @param manager
* @param fileName
* the name of the asset to load
* @param parameter
* the parameters to use for loading the asset
*/
public abstract void loadAsync(AssetManager manager, String fileName, P parameter);
/**
* Loads th
*
* @param manager
* @param fileName
* @param parameter
*/
public abstract T loadSync(AssetManager manager, String fileName, P parameter);
}