/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.android;
import android.content.Context;
import android.view.MotionEvent;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.android.AndroidInput.TouchEvent;
/**
* Single touch handler for devices running <= 1.6
*
* @author badlogicgames@gmail.com
*/
public class AndroidSingleTouchHandler implements AndroidTouchHandler {
public void onTouch(MotionEvent event, AndroidInput input) {
int x = (int) event.getX();
int y = (int) event.getY();
int oldX = input.touchX[0];
int oldY = input.touchY[0];
input.touchX[0] = x;
input.touchY[0] = y;
long timeStamp = event.getEventTime() * 1000000;
if (event.getAction() == MotionEvent.ACTION_DOWN) {
postTouchEvent(input, TouchEvent.TOUCH_DOWN, x, y, 0, timeStamp);
input.touched[0] = true;
input.deltaX[0] = 0;
input.deltaY[0] = 0;
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
postTouchEvent(input, TouchEvent.TOUCH_DRAGGED, x, y, 0, timeStamp);
input.touched[0] = true;
input.deltaX[0] = x - oldX;
input.deltaY[0] = y - oldY;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
postTouchEvent(input, TouchEvent.TOUCH_UP, x, y, 0, timeStamp);
input.touched[0] = false;
input.deltaX[0] = 0;
input.deltaY[0] = 0;
} else if (event.getAction() == MotionEvent.ACTION_CANCEL) {
postTouchEvent(input, TouchEvent.TOUCH_UP, x, y, 0, timeStamp);
input.touched[0] = false;
input.deltaX[0] = 0;
input.deltaY[0] = 0;
}
}
private void postTouchEvent(AndroidInput input, int type, int x, int y, int pointer, long timeStamp) {
synchronized (input) {
TouchEvent event = input.usedTouchEvents.obtain();
event.timeStamp = timeStamp;
event.pointer = 0;
event.x = x;
event.y = y;
event.type = type;
input.touchEvents.add(event);
}
Gdx.app.getGraphics().requestRendering();
}
public boolean supportsMultitouch(Context activity) {
return false;
}
}