/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.glutils.ETC1TextureData; import com.badlogic.gdx.graphics.glutils.FileTextureData; import com.badlogic.gdx.graphics.glutils.MipMapGenerator; /** * Used by a {@link Texture} to load the pixel data. A TextureData can either return a {@link Pixmap} or upload the * pixel data itself. It signals it's type via {@link #getType()} to the Texture that's using it. The Texture will then * either invoke {@link #consumePixmap()} or {@link #consumeCompressedData()}. These are the first methods to be called * by Texture. After that the Texture will invoke the other methods to find out about the size of the image data, the * format, whether mipmaps should be generated and whether the TextureData is able to manage the pixel data if the * OpenGL ES context is lost.</p> * * In case the TextureData implementation has the type {@link TextureDataType#Compressed}, the implementation has to * generate the mipmaps itself if necessary. See {@link MipMapGenerator}.</p> * * Before a call to either {@link #consumePixmap()} or {@link #consumeCompressedData()}, Texture will bind the OpenGL ES * texture.</p> * * Look at {@link FileTextureData} and {@link ETC1TextureData} for example implementations of this interface. * * @author mzechner */ public interface TextureData { /** * The type of this {@link TextureData}. * * @author mzechner */ public String getFileName(); public enum TextureDataType { Pixmap, Compressed, Float, } /** @return the {@link TextureDataType} */ public TextureDataType getType(); /** @return whether the TextureData is prepared or not. */ public boolean isPrepared(); /** * Prepares the TextureData for a call to {@link #consumePixmap()} or {@link #consumeCompressedData()}. This method * can be called from a non OpenGL thread and should thus not interact with OpenGL. */ public void prepare(); /** * Returns the {@link Pixmap} for upload by Texture. A call to {@link #prepare()} must preceed a call to this * method. Any internal datastructures created in {@link #prepare()} should be disposed of here. * * @return the pixmap. */ public Pixmap consumePixmap(); /** * @return whether the caller of {@link #consumePixmap()} should dispose the Pixmap returned by * {@link #consumePixmap()} */ public boolean disposePixmap(); /** * Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to * {@link #prepare()} must preceed a call to this method. Any internal datastructures created in {@link #prepare()}. */ public void consumeCompressedData(); /** @return the width of the pixel data */ public int getWidth(); /** @return the height of the pixel data */ public int getHeight(); /** @return the {@link Format} of the pixel data */ public Format getFormat(); /** @return whether to generate mipmaps or not. */ public boolean useMipMaps(); /** @return whether this implementation can cope with a EGL context loss. */ public boolean isManaged(); }