/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d; import com.badlogic.gdx.graphics.g3d.materials.Material; public class AnimatedModelNode extends StillModelNode implements AnimatedModelInstance { public String animation; public float time; public boolean looping; public AnimatedModelNode() { super(); } public AnimatedModelNode(Material[] materials) { super(materials); } @Override public String getAnimation() { return animation; } @Override public float getAnimationTime() { return time; } @Override public boolean isLooping() { return looping; } public AnimatedModelNode copy() { final AnimatedModelNode copy = new AnimatedModelNode(); if (materials != null) { final int len = materials.length; Material[] mats = new Material[len]; for (int i = 0; i < len; i++) { mats[i] = materials[i].copy(); } copy.materials = mats; } copy.matrix.set(matrix.val); copy.origin.set(origin); copy.radius = radius; copy.transformedPosition.set(transformedPosition); copy.animation = animation; copy.time = time; copy.looping = looping; return copy; } }