/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d;
import com.badlogic.gdx.graphics.g3d.materials.Material;
public class AnimatedModelNode extends StillModelNode implements AnimatedModelInstance {
public String animation;
public float time;
public boolean looping;
public AnimatedModelNode() {
super();
}
public AnimatedModelNode(Material[] materials) {
super(materials);
}
@Override
public String getAnimation() {
return animation;
}
@Override
public float getAnimationTime() {
return time;
}
@Override
public boolean isLooping() {
return looping;
}
public AnimatedModelNode copy() {
final AnimatedModelNode copy = new AnimatedModelNode();
if (materials != null) {
final int len = materials.length;
Material[] mats = new Material[len];
for (int i = 0; i < len; i++) {
mats[i] = materials[i].copy();
}
copy.materials = mats;
}
copy.matrix.set(matrix.val);
copy.origin.set(origin);
copy.radius = radius;
copy.transformedPosition.set(transformedPosition);
copy.animation = animation;
copy.time = time;
copy.looping = looping;
return copy;
}
}