/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
import com.badlogic.gdx.math.Vector2;
/**
* This holds the mass data computed for a shape.
*
* @author mzechner
*/
public class MassData {
/** The mass of the shape, usually in kilograms. **/
public float mass;
/** The position of the shape's centroid relative to the shape's origin. **/
public final Vector2 center = new Vector2();
/** The rotational inertia of the shape about the local origin. **/
public float I;
}