/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/**
* A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a
* gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or
* positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units
* of length or units of 1/length.
*
* @warning The revolute and prismatic joints must be attached to fixed bodies (which must be body1 on those joints).
*/
public class GearJoint extends Joint {
// @off
/*JNI
#include <Box2D/Box2D.h>
*/
public GearJoint(World world, long addr) {
super(world, addr);
}
/** Set/Get the gear ratio. */
public void setRatio(float ratio) {
jniSetRatio(addr, ratio);
}
private native void jniSetRatio(long addr, float ratio); /*
b2GearJoint* joint = (b2GearJoint*)addr;
joint->SetRatio( ratio );
*/
/** Set/Get the gear ratio. */
public float getRatio() {
return jniGetRatio(addr);
}
private native float jniGetRatio(long addr); /*
b2GearJoint* joint = (b2GearJoint*)addr;
return joint->GetRatio();
*/
}