/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.actions; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.scenes.scene2d.Actor; /** * Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha. Note this action * transitions from the alpha at the time the action starts to the specified alpha. * * @author Nathan Sweet */ public class AlphaAction extends TemporalAction { private float start, end; private Color color; protected void begin() { if (color == null) color = actor.getColor(); start = color.a; } protected void update(float percent) { color.a = start + (end - start) * percent; } public void reset() { super.reset(); color = null; } public Color getColor() { return color; } /** * Sets the color to modify. If null (the default), the {@link #getActor() actor's} {@link Actor#getColor() color} * will be used. */ public void setColor(Color color) { this.color = color; } public float getAlpha() { return end; } public void setAlpha(float alpha) { this.end = alpha; } }