/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; /** * A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse * fixture definitions safely. * * @author mzechner */ public class FixtureDef { /** The shape, this must be set. The shape will be cloned, so you can create the shape on the stack. */ public Shape shape; /** The friction coefficient, usually in the range [0,1]. **/ public float friction = 0.2f; /** The restitution (elasticity) usually in the range [0,1]. **/ public float restitution = 0; /** The density, usually in kg/m^2. **/ public float density = 0; /** A sensor shape collects contact information but never generates a collision response. */ public boolean isSensor = false; /** Contact filtering data. **/ public final Filter filter = new Filter(); }