/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
/**
* A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse
* fixture definitions safely.
*
* @author mzechner
*/
public class FixtureDef {
/** The shape, this must be set. The shape will be cloned, so you can create the shape on the stack. */
public Shape shape;
/** The friction coefficient, usually in the range [0,1]. **/
public float friction = 0.2f;
/** The restitution (elasticity) usually in the range [0,1]. **/
public float restitution = 0;
/** The density, usually in kg/m^2. **/
public float density = 0;
/** A sensor shape collects contact information but never generates a collision response. */
public boolean isSensor = false;
/** Contact filtering data. **/
public final Filter filter = new Filter();
}