package com.nilunder.bdx.components;
import com.nilunder.bdx.Component;
import com.nilunder.bdx.GameObject;
import com.nilunder.bdx.State;
public class Halo extends Component<GameObject> {
public Halo(GameObject g){
super(g);
state = track;
state.main();
}
private State track = new State(){
public void main(){
g.orientation(g.scene.camera.orientation());
}
};
}