/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.linearmath; import com.bulletphysics.BulletGlobals; import com.bulletphysics.util.Stack; import com.bulletphysics.util.StaticAlloc; import javax.vecmath.Matrix3f; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; /** * Utility functions for transforms. * * @author jezek2 */ public class TransformUtil { public static final float SIMDSQRT12 = 0.7071067811865475244008443621048490f; public static final float ANGULAR_MOTION_THRESHOLD = 0.5f*BulletGlobals.SIMD_HALF_PI; public static float recipSqrt(float x) { return 1f / (float)Math.sqrt(x); /* reciprocal square root */ } public static void planeSpace1(Vector3f n, Vector3f p, Vector3f q) { if (Math.abs(n.z) > SIMDSQRT12) { // choose p in y-z plane float a = n.y * n.y + n.z * n.z; float k = recipSqrt(a); p.set(0, -n.z * k, n.y * k); // set q = n x p q.set(a * k, -n.x * p.z, n.x * p.y); } else { // choose p in x-y plane float a = n.x * n.x + n.y * n.y; float k = recipSqrt(a); p.set(-n.y * k, n.x * k, 0); // set q = n x p q.set(-n.z * p.y, n.z * p.x, a * k); } } @StaticAlloc public static void integrateTransform(Transform curTrans, Vector3f linvel, Vector3f angvel, float timeStep, Transform predictedTransform) { predictedTransform.origin.scaleAdd(timeStep, linvel, curTrans.origin); // //#define QUATERNION_DERIVATIVE // #ifdef QUATERNION_DERIVATIVE // btQuaternion predictedOrn = curTrans.getRotation(); // predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5)); // predictedOrn.normalize(); // #else // Exponential map // google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia Stack stack = Stack.enter(); Vector3f axis = stack.allocVector3f(); float fAngle = angvel.length(); // limit the angular motion if (fAngle * timeStep > ANGULAR_MOTION_THRESHOLD) { fAngle = ANGULAR_MOTION_THRESHOLD / timeStep; } if (fAngle < 0.001f) { // use Taylor's expansions of sync function axis.scale(0.5f * timeStep - (timeStep * timeStep * timeStep) * (0.020833333333f) * fAngle * fAngle, angvel); } else { // sync(fAngle) = sin(c*fAngle)/t axis.scale((float) Math.sin(0.5f * fAngle * timeStep) / fAngle, angvel); } Quat4f dorn = stack.allocQuat4f(); dorn.set(axis.x, axis.y, axis.z, (float) Math.cos(fAngle * timeStep * 0.5f)); Quat4f orn0 = curTrans.getRotation(stack.allocQuat4f()); Quat4f predictedOrn = stack.allocQuat4f(); predictedOrn.mul(dorn, orn0); predictedOrn.normalize(); // #endif predictedTransform.setRotation(predictedOrn); stack.leave(); } public static void calculateVelocity(Transform transform0, Transform transform1, float timeStep, Vector3f linVel, Vector3f angVel) { linVel.sub(transform1.origin, transform0.origin); linVel.scale(1f / timeStep); Stack stack = Stack.enter(); Vector3f axis = stack.allocVector3f(); float[] angle = new float[1]; calculateDiffAxisAngle(transform0, transform1, axis, angle); angVel.scale(angle[0] / timeStep, axis); stack.leave(); } public static void calculateDiffAxisAngle(Transform transform0, Transform transform1, Vector3f axis, float[] angle) { // #ifdef USE_QUATERNION_DIFF // btQuaternion orn0 = transform0.getRotation(); // btQuaternion orn1a = transform1.getRotation(); // btQuaternion orn1 = orn0.farthest(orn1a); // btQuaternion dorn = orn1 * orn0.inverse(); // #else Stack stack = Stack.enter(); Matrix3f tmp = stack.allocMatrix3f(); tmp.set(transform0.basis); MatrixUtil.invert(tmp); Matrix3f dmat = stack.allocMatrix3f(); dmat.mul(transform1.basis, tmp); Quat4f dorn = stack.allocQuat4f(); MatrixUtil.getRotation(dmat, dorn); // #endif // floating point inaccuracy can lead to w component > 1..., which breaks dorn.normalize(); angle[0] = QuaternionUtil.getAngle(dorn); axis.set(dorn.x, dorn.y, dorn.z); // TODO: probably not needed //axis[3] = btScalar(0.); // check for axis length float len = axis.lengthSquared(); if (len < BulletGlobals.FLT_EPSILON * BulletGlobals.FLT_EPSILON) { axis.set(1f, 0f, 0f); } else { axis.scale(1f / (float) Math.sqrt(len)); } stack.leave(); } }