/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.dispatch; import com.bulletphysics.collision.broadphase.CollisionAlgorithm; import com.bulletphysics.collision.broadphase.CollisionAlgorithmConstructionInfo; import com.bulletphysics.collision.broadphase.DispatcherInfo; import com.bulletphysics.collision.narrowphase.PersistentManifold; import com.bulletphysics.util.ObjectArrayList; /** * Empty algorithm, used as fallback when no collision algorithm is found for given * shape type pair. * * @author jezek2 */ public class EmptyAlgorithm extends CollisionAlgorithm { private static final EmptyAlgorithm INSTANCE = new EmptyAlgorithm(); @Override public void destroy() { } @Override public void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { } @Override public float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { return 1f; } @Override public void getAllContactManifolds(ObjectArrayList<PersistentManifold> manifoldArray) { } //////////////////////////////////////////////////////////////////////////// public static class CreateFunc extends CollisionAlgorithmCreateFunc { @Override public CollisionAlgorithm createCollisionAlgorithm(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1) { return INSTANCE; } @Override public void releaseCollisionAlgorithm(CollisionAlgorithm algo) { } }; }