/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.shapes; import com.bulletphysics.BulletGlobals; import com.bulletphysics.linearmath.MatrixUtil; import com.bulletphysics.linearmath.Transform; import com.bulletphysics.linearmath.VectorUtil; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; /** * ConvexInternalShape is an internal base class, shared by most convex shape implementations. * * @author jezek2 */ public abstract class ConvexInternalShape extends ConvexShape { // local scaling. collisionMargin is not scaled ! protected final Vector3f localScaling = new Vector3f(1f, 1f, 1f); protected final Vector3f implicitShapeDimensions = new Vector3f(); protected float collisionMargin = BulletGlobals.CONVEX_DISTANCE_MARGIN; /** * getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version. */ @Override public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) { getAabbSlow(t, aabbMin, aabbMax); } @Override public void getAabbSlow(Transform trans, Vector3f minAabb, Vector3f maxAabb) { Stack stack = Stack.enter(); float margin = getMargin(); Vector3f vec = stack.allocVector3f(); Vector3f tmp1 = stack.allocVector3f(); Vector3f tmp2 = stack.allocVector3f(); for (int i=0;i<3;i++) { vec.set(0f, 0f, 0f); VectorUtil.setCoord(vec, i, 1f); MatrixUtil.transposeTransform(tmp1, vec, trans.basis); localGetSupportingVertex(tmp1, tmp2); trans.transform(tmp2); VectorUtil.setCoord(maxAabb, i, VectorUtil.getCoord(tmp2, i) + margin); VectorUtil.setCoord(vec, i, -1f); MatrixUtil.transposeTransform(tmp1, vec, trans.basis); localGetSupportingVertex(tmp1, tmp2); trans.transform(tmp2); VectorUtil.setCoord(minAabb, i, VectorUtil.getCoord(tmp2, i) - margin); } stack.leave(); } @Override public Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out) { Vector3f supVertex = localGetSupportingVertexWithoutMargin(vec, out); if (getMargin() != 0f) { Stack stack = Stack.enter(); Vector3f vecnorm = stack.alloc(vec); if (vecnorm.lengthSquared() < (BulletGlobals.FLT_EPSILON * BulletGlobals.FLT_EPSILON)) { vecnorm.set(-1f, -1f, -1f); } vecnorm.normalize(); supVertex.scaleAdd(getMargin(), vecnorm, supVertex); stack.leave(); } return out; } public void setLocalScaling(Vector3f scaling) { localScaling.absolute(scaling); } public Vector3f getLocalScaling(Vector3f out) { out.set(localScaling); return out; } public float getMargin() { return collisionMargin; } public void setMargin(float margin) { this.collisionMargin = margin; } @Override public int getNumPreferredPenetrationDirections() { return 0; } @Override public void getPreferredPenetrationDirection(int index, Vector3f penetrationVector) { throw new InternalError(); } }