/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * This source file is part of GIMPACT Library. * * For the latest info, see http://gimpact.sourceforge.net/ * * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. * email: projectileman@yahoo.com * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.extras.gimpact; import com.bulletphysics.linearmath.VectorUtil; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; /** * * @author jezek2 */ class Quantization { public static void bt_calc_quantization_parameters(Vector3f outMinBound, Vector3f outMaxBound, Vector3f bvhQuantization, Vector3f srcMinBound, Vector3f srcMaxBound, float quantizationMargin) { // enlarge the AABB to avoid division by zero when initializing the quantization values Stack stack = Stack.enter(); Vector3f clampValue = stack.allocVector3f(); clampValue.set(quantizationMargin, quantizationMargin, quantizationMargin); outMinBound.sub(srcMinBound, clampValue); outMaxBound.add(srcMaxBound, clampValue); Vector3f aabbSize = stack.allocVector3f(); aabbSize.sub(outMaxBound, outMinBound); bvhQuantization.set(65535.0f, 65535.0f, 65535.0f); VectorUtil.div(bvhQuantization, bvhQuantization, aabbSize); stack.leave(); } public static void bt_quantize_clamp(short[] out, Vector3f point, Vector3f min_bound, Vector3f max_bound, Vector3f bvhQuantization) { Stack stack = Stack.enter(); Vector3f clampedPoint = stack.alloc(point); VectorUtil.setMax(clampedPoint, min_bound); VectorUtil.setMin(clampedPoint, max_bound); Vector3f v = stack.allocVector3f(); v.sub(clampedPoint, min_bound); VectorUtil.mul(v, v, bvhQuantization); out[0] = (short) (v.x + 0.5f); out[1] = (short) (v.y + 0.5f); out[2] = (short) (v.z + 0.5f); stack.leave(); } public static Vector3f bt_unquantize(short[] vecIn, Vector3f offset, Vector3f bvhQuantization, Vector3f out) { out.set((float)(vecIn[0] & 0xFFFF) / (bvhQuantization.x), (float)(vecIn[1] & 0xFFFF) / (bvhQuantization.y), (float)(vecIn[2] & 0xFFFF) / (bvhQuantization.z)); out.add(offset); return out; } }