/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.shapes; import com.bulletphysics.collision.broadphase.BroadphaseNativeType; import com.bulletphysics.linearmath.Transform; import com.bulletphysics.linearmath.TransformUtil; import com.bulletphysics.linearmath.VectorUtil; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; /** * StaticPlaneShape simulates an infinite non-moving (static) collision plane. * * @author jezek2 */ public class StaticPlaneShape extends ConcaveShape { protected final Vector3f localAabbMin = new Vector3f(); protected final Vector3f localAabbMax = new Vector3f(); protected final Vector3f planeNormal = new Vector3f(); protected float planeConstant; protected final Vector3f localScaling = new Vector3f(0f, 0f, 0f); public StaticPlaneShape(Vector3f planeNormal, float planeConstant) { this.planeNormal.normalize(planeNormal); this.planeConstant = planeConstant; } public Vector3f getPlaneNormal(Vector3f out) { out.set(planeNormal); return out; } public float getPlaneConstant() { return planeConstant; } @Override public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) { Stack stack = Stack.enter(); Vector3f tmp = stack.allocVector3f(); Vector3f tmp1 = stack.allocVector3f(); Vector3f tmp2 = stack.allocVector3f(); Vector3f halfExtents = stack.allocVector3f(); halfExtents.sub(aabbMax, aabbMin); halfExtents.scale(0.5f); float radius = halfExtents.length(); Vector3f center = stack.allocVector3f(); center.add(aabbMax, aabbMin); center.scale(0.5f); // this is where the triangles are generated, given AABB and plane equation (normal/constant) Vector3f tangentDir0 = stack.allocVector3f(), tangentDir1 = stack.allocVector3f(); // tangentDir0/tangentDir1 can be precalculated TransformUtil.planeSpace1(planeNormal, tangentDir0, tangentDir1); Vector3f supVertex0 = stack.allocVector3f(), supVertex1 = stack.allocVector3f(); Vector3f projectedCenter = stack.allocVector3f(); tmp.scale(planeNormal.dot(center) - planeConstant, planeNormal); projectedCenter.sub(center, tmp); Vector3f[] triangle = new Vector3f[] { stack.allocVector3f(), stack.allocVector3f(), stack.allocVector3f() }; tmp1.scale(radius, tangentDir0); tmp2.scale(radius, tangentDir1); VectorUtil.add(triangle[0], projectedCenter, tmp1, tmp2); tmp1.scale(radius, tangentDir0); tmp2.scale(radius, tangentDir1); tmp.sub(tmp1, tmp2); VectorUtil.add(triangle[1], projectedCenter, tmp); tmp1.scale(radius, tangentDir0); tmp2.scale(radius, tangentDir1); tmp.sub(tmp1, tmp2); triangle[2].sub(projectedCenter, tmp); callback.processTriangle(triangle, 0, 0); tmp1.scale(radius, tangentDir0); tmp2.scale(radius, tangentDir1); tmp.sub(tmp1, tmp2); triangle[0].sub(projectedCenter, tmp); tmp1.scale(radius, tangentDir0); tmp2.scale(radius, tangentDir1); tmp.add(tmp1, tmp2); triangle[1].sub(projectedCenter, tmp); tmp1.scale(radius, tangentDir0); tmp2.scale(radius, tangentDir1); VectorUtil.add(triangle[2], projectedCenter, tmp1, tmp2); callback.processTriangle(triangle, 0, 1); stack.leave(); } @Override public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) { aabbMin.set(-1e30f, -1e30f, -1e30f); aabbMax.set(1e30f, 1e30f, 1e30f); } @Override public BroadphaseNativeType getShapeType() { return BroadphaseNativeType.STATIC_PLANE_PROXYTYPE; } @Override public void setLocalScaling(Vector3f scaling) { localScaling.set(scaling); } @Override public Vector3f getLocalScaling(Vector3f out) { out.set(localScaling); return out; } @Override public void calculateLocalInertia(float mass, Vector3f inertia) { //moving concave objects not supported inertia.set(0f, 0f, 0f); } @Override public String getName() { return "STATICPLANE"; } }