/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * This source file is part of GIMPACT Library. * * For the latest info, see http://gimpact.sourceforge.net/ * * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. * email: projectileman@yahoo.com * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.extras.gimpact; import com.bulletphysics.extras.gimpact.BoxCollision.AABB; import javax.vecmath.Vector3f; /** * * @author jezek2 */ class BvhDataArray { private int size = 0; float[] bound = new float[0]; int[] data = new int[0]; public int size() { return size; } public void resize(int newSize) { float[] newBound = new float[newSize*6]; int[] newData = new int[newSize]; System.arraycopy(bound, 0, newBound, 0, size*6); System.arraycopy(data, 0, newData, 0, size); bound = newBound; data = newData; size = newSize; } public void swap(int idx1, int idx2) { int pos1 = idx1*6; int pos2 = idx2*6; float b0 = bound[pos1+0]; float b1 = bound[pos1+1]; float b2 = bound[pos1+2]; float b3 = bound[pos1+3]; float b4 = bound[pos1+4]; float b5 = bound[pos1+5]; int d = data[idx1]; bound[pos1+0] = bound[pos2+0]; bound[pos1+1] = bound[pos2+1]; bound[pos1+2] = bound[pos2+2]; bound[pos1+3] = bound[pos2+3]; bound[pos1+4] = bound[pos2+4]; bound[pos1+5] = bound[pos2+5]; data[idx1] = data[idx2]; bound[pos2+0] = b0; bound[pos2+1] = b1; bound[pos2+2] = b2; bound[pos2+3] = b3; bound[pos2+4] = b4; bound[pos2+5] = b5; data[idx2] = d; } public AABB getBound(int idx, AABB out) { int pos = idx*6; out.min.set(bound[pos+0], bound[pos+1], bound[pos+2]); out.max.set(bound[pos+3], bound[pos+4], bound[pos+5]); return out; } public Vector3f getBoundMin(int idx, Vector3f out) { int pos = idx*6; out.set(bound[pos+0], bound[pos+1], bound[pos+2]); return out; } public Vector3f getBoundMax(int idx, Vector3f out) { int pos = idx*6; out.set(bound[pos+3], bound[pos+4], bound[pos+5]); return out; } public void setBound(int idx, AABB aabb) { int pos = idx*6; bound[pos+0] = aabb.min.x; bound[pos+1] = aabb.min.y; bound[pos+2] = aabb.min.z; bound[pos+3] = aabb.max.x; bound[pos+4] = aabb.max.y; bound[pos+5] = aabb.max.z; } public int getData(int idx) { return data[idx]; } public void setData(int idx, int value) { data[idx] = value; } }