/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.shapes; import com.bulletphysics.collision.broadphase.BroadphaseNativeType; import com.bulletphysics.linearmath.Transform; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; /** * UniformScalingShape allows to re-use uniform scaled instances of {@link ConvexShape} * in a memory efficient way. Istead of using {@link UniformScalingShape}, it is better * to use the non-uniform setLocalScaling method on convex shapes that implement it. * * @author jezek2 */ public class UniformScalingShape extends ConvexShape { private ConvexShape childConvexShape; private float uniformScalingFactor; public UniformScalingShape(ConvexShape convexChildShape, float uniformScalingFactor) { this.childConvexShape = convexChildShape; this.uniformScalingFactor = uniformScalingFactor; } public float getUniformScalingFactor() { return uniformScalingFactor; } public ConvexShape getChildShape() { return childConvexShape; } @Override public Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out) { childConvexShape.localGetSupportingVertex(vec, out); out.scale(uniformScalingFactor); return out; } @Override public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) { childConvexShape.localGetSupportingVertexWithoutMargin(vec, out); out.scale(uniformScalingFactor); return out; } @Override public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) { childConvexShape.batchedUnitVectorGetSupportingVertexWithoutMargin(vectors, supportVerticesOut, numVectors); for (int i=0; i<numVectors; i++) { supportVerticesOut[i].scale(uniformScalingFactor); } } @Override public void getAabbSlow(Transform t, Vector3f aabbMin, Vector3f aabbMax) { Stack stack = Stack.enter(); childConvexShape.getAabbSlow(t, aabbMin, aabbMax); Vector3f aabbCenter = stack.allocVector3f(); aabbCenter.add(aabbMax, aabbMin); aabbCenter.scale(0.5f); Vector3f scaledAabbHalfExtends = stack.allocVector3f(); scaledAabbHalfExtends.sub(aabbMax, aabbMin); scaledAabbHalfExtends.scale(0.5f * uniformScalingFactor); aabbMin.sub(aabbCenter, scaledAabbHalfExtends); aabbMax.add(aabbCenter, scaledAabbHalfExtends); stack.leave(); } @Override public void setLocalScaling(Vector3f scaling) { childConvexShape.setLocalScaling(scaling); } @Override public Vector3f getLocalScaling(Vector3f out) { childConvexShape.getLocalScaling(out); return out; } @Override public void setMargin(float margin) { childConvexShape.setMargin(margin); } @Override public float getMargin() { return childConvexShape.getMargin() * uniformScalingFactor; } @Override public int getNumPreferredPenetrationDirections() { return childConvexShape.getNumPreferredPenetrationDirections(); } @Override public void getPreferredPenetrationDirection(int index, Vector3f penetrationVector) { childConvexShape.getPreferredPenetrationDirection(index, penetrationVector); } @Override public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) { Stack stack = Stack.enter(); childConvexShape.getAabb(t, aabbMin, aabbMax); Vector3f aabbCenter = stack.allocVector3f(); aabbCenter.add(aabbMax, aabbMin); aabbCenter.scale(0.5f); Vector3f scaledAabbHalfExtends = stack.allocVector3f(); scaledAabbHalfExtends.sub(aabbMax, aabbMin); scaledAabbHalfExtends.scale(0.5f * uniformScalingFactor); aabbMin.sub(aabbCenter, scaledAabbHalfExtends); aabbMax.add(aabbCenter, scaledAabbHalfExtends); stack.leave(); } @Override public BroadphaseNativeType getShapeType() { return BroadphaseNativeType.UNIFORM_SCALING_SHAPE_PROXYTYPE; } @Override public void calculateLocalInertia(float mass, Vector3f inertia) { // this linear upscaling is not realistic, but we don't deal with large mass ratios... childConvexShape.calculateLocalInertia(mass, inertia); inertia.scale(uniformScalingFactor); } @Override public String getName() { return "UniformScalingShape"; } }