/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.shapes;
import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.util.Stack;
import javax.vecmath.Vector3f;
/**
* UniformScalingShape allows to re-use uniform scaled instances of {@link ConvexShape}
* in a memory efficient way. Istead of using {@link UniformScalingShape}, it is better
* to use the non-uniform setLocalScaling method on convex shapes that implement it.
*
* @author jezek2
*/
public class UniformScalingShape extends ConvexShape {
private ConvexShape childConvexShape;
private float uniformScalingFactor;
public UniformScalingShape(ConvexShape convexChildShape, float uniformScalingFactor) {
this.childConvexShape = convexChildShape;
this.uniformScalingFactor = uniformScalingFactor;
}
public float getUniformScalingFactor() {
return uniformScalingFactor;
}
public ConvexShape getChildShape() {
return childConvexShape;
}
@Override
public Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out) {
childConvexShape.localGetSupportingVertex(vec, out);
out.scale(uniformScalingFactor);
return out;
}
@Override
public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) {
childConvexShape.localGetSupportingVertexWithoutMargin(vec, out);
out.scale(uniformScalingFactor);
return out;
}
@Override
public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
childConvexShape.batchedUnitVectorGetSupportingVertexWithoutMargin(vectors, supportVerticesOut, numVectors);
for (int i=0; i<numVectors; i++) {
supportVerticesOut[i].scale(uniformScalingFactor);
}
}
@Override
public void getAabbSlow(Transform t, Vector3f aabbMin, Vector3f aabbMax) {
Stack stack = Stack.enter();
childConvexShape.getAabbSlow(t, aabbMin, aabbMax);
Vector3f aabbCenter = stack.allocVector3f();
aabbCenter.add(aabbMax, aabbMin);
aabbCenter.scale(0.5f);
Vector3f scaledAabbHalfExtends = stack.allocVector3f();
scaledAabbHalfExtends.sub(aabbMax, aabbMin);
scaledAabbHalfExtends.scale(0.5f * uniformScalingFactor);
aabbMin.sub(aabbCenter, scaledAabbHalfExtends);
aabbMax.add(aabbCenter, scaledAabbHalfExtends);
stack.leave();
}
@Override
public void setLocalScaling(Vector3f scaling) {
childConvexShape.setLocalScaling(scaling);
}
@Override
public Vector3f getLocalScaling(Vector3f out) {
childConvexShape.getLocalScaling(out);
return out;
}
@Override
public void setMargin(float margin) {
childConvexShape.setMargin(margin);
}
@Override
public float getMargin() {
return childConvexShape.getMargin() * uniformScalingFactor;
}
@Override
public int getNumPreferredPenetrationDirections() {
return childConvexShape.getNumPreferredPenetrationDirections();
}
@Override
public void getPreferredPenetrationDirection(int index, Vector3f penetrationVector) {
childConvexShape.getPreferredPenetrationDirection(index, penetrationVector);
}
@Override
public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) {
Stack stack = Stack.enter();
childConvexShape.getAabb(t, aabbMin, aabbMax);
Vector3f aabbCenter = stack.allocVector3f();
aabbCenter.add(aabbMax, aabbMin);
aabbCenter.scale(0.5f);
Vector3f scaledAabbHalfExtends = stack.allocVector3f();
scaledAabbHalfExtends.sub(aabbMax, aabbMin);
scaledAabbHalfExtends.scale(0.5f * uniformScalingFactor);
aabbMin.sub(aabbCenter, scaledAabbHalfExtends);
aabbMax.add(aabbCenter, scaledAabbHalfExtends);
stack.leave();
}
@Override
public BroadphaseNativeType getShapeType() {
return BroadphaseNativeType.UNIFORM_SCALING_SHAPE_PROXYTYPE;
}
@Override
public void calculateLocalInertia(float mass, Vector3f inertia) {
// this linear upscaling is not realistic, but we don't deal with large mass ratios...
childConvexShape.calculateLocalInertia(mass, inertia);
inertia.scale(uniformScalingFactor);
}
@Override
public String getName() {
return "UniformScalingShape";
}
}