/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * This source file is part of GIMPACT Library. * * For the latest info, see http://gimpact.sourceforge.net/ * * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. * email: projectileman@yahoo.com * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.extras.gimpact; import com.bulletphysics.collision.dispatch.CollisionObject; import com.bulletphysics.collision.shapes.TriangleCallback; import javax.vecmath.Vector3f; /** * * @author jezek2 */ class GImpactTriangleCallback extends TriangleCallback { public GImpactCollisionAlgorithm algorithm; public CollisionObject body0; public CollisionObject body1; public GImpactShapeInterface gimpactshape0; public boolean swapped; public float margin; public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) { TriangleShapeEx tri1 = new TriangleShapeEx(triangle[0], triangle[1], triangle[2]); tri1.setMargin(margin); if (swapped) { algorithm.setPart0(partId); algorithm.setFace0(triangleIndex); } else { algorithm.setPart1(partId); algorithm.setFace1(triangleIndex); } algorithm.gimpact_vs_shape(body0, body1, gimpactshape0, tri1, swapped); } }