/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.shapes; import com.bulletphysics.linearmath.Transform; import javax.vecmath.Vector3f; /** * ConvexShape is an abstract shape class. It describes general convex shapes * using the {@link #localGetSupportingVertex localGetSupportingVertex} interface * used in combination with GJK or ConvexCast. * * @author jezek2 */ public abstract class ConvexShape extends CollisionShape { public static final int MAX_PREFERRED_PENETRATION_DIRECTIONS = 10; public abstract Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out); //#ifndef __SPU__ public abstract Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out); //notice that the vectors should be unit length public abstract void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors); //#endif public abstract void getAabbSlow(Transform t, Vector3f aabbMin, Vector3f aabbMax); public abstract void setLocalScaling(Vector3f scaling); public abstract Vector3f getLocalScaling(Vector3f out); public abstract void setMargin(float margin); public abstract float getMargin(); public abstract int getNumPreferredPenetrationDirections(); public abstract void getPreferredPenetrationDirection(int index, Vector3f penetrationVector); }