/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.broadphase;
import com.bulletphysics.linearmath.IDebugDraw;
/**
* Current state of {@link Dispatcher}.
*
* @author jezek2
*/
public class DispatcherInfo {
public float timeStep;
public int stepCount;
public DispatchFunc dispatchFunc;
public float timeOfImpact;
public boolean useContinuous;
public IDebugDraw debugDraw;
public boolean enableSatConvex;
public boolean enableSPU = true;
public boolean useEpa = true;
public float allowedCcdPenetration = 0.04f;
//btStackAlloc* m_stackAllocator;
public DispatcherInfo() {
dispatchFunc = DispatchFunc.DISPATCH_DISCRETE;
timeOfImpact = 1f;
}
}