/* * $RCSfile: VecMathUtil.java,v $ * * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * * $Revision: 1.5 $ * $Date: 2008/02/28 20:18:51 $ * $State: Exp $ */ package javax.vecmath; /** * Utility vecmath class used when computing the hash code for vecmath objects * containing float or double values. This fixes Issue 36. */ class VecMathUtil { /** * Returns the representation of the specified floating-point value according * to the IEEE 754 floating-point "single format" bit layout, after first * mapping -0.0 to 0.0. This method is identical to * Float.floatToIntBits(float) except that an integer value of 0 is returned * for a floating-point value of -0.0f. This is done for the purpose of * computing a hash code that satisfies the contract of hashCode() and * equals(). The equals() method in each vecmath class does a pair-wise "==" * test on each floating-point field in the class (e.g., x, y, and z for a * Tuple3f). Since 0.0f == -0.0f returns true, we must also return * the same hash code for two objects, one of which has a field with a value * of -0.0f and the other of which has a cooresponding field with a value of * 0.0f. * * @param f * an input floating-point number * @return the integer bits representing that floating-point number, after * first mapping -0.0f to 0.0f */ static long floatToIntBits(float f) { // Check for +0 or -0 if (f == 0.0f) { return 0; } else { return doubleToLongBitsImpl(f); } } /** * Returns the representation of the specified floating-point value according * to the IEEE 754 floating-point "double format" bit layout, after first * mapping -0.0 to 0.0. This method is identical to * Double.doubleToLongBits(double) except that an integer value of 0L is * returned for a floating-point value of -0.0. This is done for the purpose * of computing a hash code that satisfies the contract of hashCode() and * equals(). The equals() method in each vecmath class does a pair-wise "==" * test on each floating-point field in the class (e.g., x, y, and z for a * Tuple3d). Since 0.0 == -0.0 returns true, we must also return the * same hash code for two objects, one of which has a field with a value of * -0.0 and the other of which has a cooresponding field with a value of 0.0. * * @param d * an input double precision floating-point number * @return the integer bits representing that floating-point number, after * first mapping -0.0f to 0.0f */ static long doubleToLongBits(double d) { // Check for +0 or -0 if (d == 0.0) { return 0L; } else { return doubleToLongBitsImpl(d); } } /** * Implementation of doubleToLongBits as GWT does not provide that. * Reference: http://markmail.org/message/mqp52x6lukels2sd * * @param v * @return */ private static long doubleToLongBitsImpl(double v) { if (Double.isNaN(v)) { // IEEE754, NaN exponent bits all 1s, and mantissa is non-zero return 0x0FFFl << 51; } long sign = (v < 0 ? 0x1l << 63 : 0); long exponent = 0; double absV = Math.abs(v); // IEEE754 infinite numbers, exponent all 1s, mantissa is 0 if (Double.isInfinite(v)) { exponent = 0x07FFl << 52; } else { if (absV == 0.0) { // IEEE754, exponent is 0, mantissa is zero // we don't handle negative zero at the moment, it is treated as // positive zero exponent = 0l; } else { // get an approximation to the exponent int guess = (int) Math.floor(Math.log(absV) / Math.log(2)); // force it to -1023, 1023 interval (<= -1023 = denorm/zero) guess = Math.max(-1023, Math.min(guess, 1023)); // divide away exponent guess double exp = Math.pow(2, guess); absV = absV / exp; // while the number is still bigger than a normalized number // increment exponent guess while (absV > 2.0) { guess++; absV /= 2.0; } // if the number is smaller than a normalized number // decrement exponent while (absV < 1 && guess > 1024) { guess--; absV *= 2; } exponent = (guess + 1023l) << 52; } } // if denorm if (exponent <= 0) { absV /= 2; } // the input value has now been stripped of its exponent // and is in the range [0,2), we strip off the leading decimal // and use the remainer as a percentage of the significand value (2^52) long mantissa = (long) ((absV % 1) * Math.pow(2, 52)); return sign | exponent | (mantissa & 0xfffffffffffffl); } /** * Do not construct an instance of this class. */ private VecMathUtil() { } }