/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Stan Melax Convex Hull Computation * Copyright (c) 2008 Stan Melax http://www.melax.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.linearmath.convexhull; import com.bulletphysics.util.IntArrayList; import com.bulletphysics.util.ObjectArrayList; import javax.vecmath.Vector3f; /** * Contains resulting polygonal representation.<p> * * Depending on the {@link #polygons} flag, array of indices consists of:<br> * <b>for triangles:</b> indices are array indexes into the vertex list<br> * <b>for polygons:</b> indices are in the form (number of points in face) (p1, p2, p3, ...) * * @author jezek2 */ public class HullResult { /** True if indices represents polygons, false indices are triangles. */ public boolean polygons = true; /** Number of vertices in the output hull. */ public int numOutputVertices = 0; /** Array of vertices. */ public final ObjectArrayList<Vector3f> outputVertices = new ObjectArrayList<Vector3f>(); /** Number of faces produced. */ public int numFaces = 0; /** Total number of indices. */ public int numIndices = 0; /** Array of indices. */ public final IntArrayList indices = new IntArrayList(); }