/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * This source file is part of GIMPACT Library. * * For the latest info, see http://gimpact.sourceforge.net/ * * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. * email: projectileman@yahoo.com * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.extras.gimpact; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.collision.shapes.StridingMeshInterface; import com.bulletphysics.collision.shapes.TriangleCallback; import com.bulletphysics.extras.gimpact.BoxCollision.AABB; import com.bulletphysics.linearmath.Transform; import com.bulletphysics.util.IntArrayList; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; /** * This class manages a sub part of a mesh supplied by the StridingMeshInterface interface.<p> * * - Simply create this shape by passing the StridingMeshInterface to the constructor * GImpactMeshShapePart, then you must call updateBound() after creating the mesh<br> * - When making operations with this shape, you must call <b>lock</b> before accessing * to the trimesh primitives, and then call <b>unlock</b><br> * - You can handle deformable meshes with this shape, by calling postUpdate() every time * when changing the mesh vertices. * * @author jezek2 */ public class GImpactMeshShapePart extends GImpactShapeInterface { TrimeshPrimitiveManager primitive_manager = new TrimeshPrimitiveManager(); private final IntArrayList collided = new IntArrayList(); public GImpactMeshShapePart() { box_set.setPrimitiveManager(primitive_manager); } public GImpactMeshShapePart(StridingMeshInterface meshInterface, int part) { primitive_manager.meshInterface = meshInterface; primitive_manager.part = part; box_set.setPrimitiveManager(primitive_manager); } @Override public boolean childrenHasTransform() { return false; } @Override public void lockChildShapes() { TrimeshPrimitiveManager dummymanager = (TrimeshPrimitiveManager) box_set.getPrimitiveManager(); dummymanager.lock(); } @Override public void unlockChildShapes() { TrimeshPrimitiveManager dummymanager = (TrimeshPrimitiveManager) box_set.getPrimitiveManager(); dummymanager.unlock(); } @Override public int getNumChildShapes() { return primitive_manager.get_primitive_count(); } @Override public CollisionShape getChildShape(int index) { assert (false); return null; } @Override public Transform getChildTransform(int index) { assert (false); return null; } @Override public void setChildTransform(int index, Transform transform) { assert (false); } @Override PrimitiveManagerBase getPrimitiveManager() { return primitive_manager; } TrimeshPrimitiveManager getTrimeshPrimitiveManager() { return primitive_manager; } @Override public void calculateLocalInertia(float mass, Vector3f inertia) { lockChildShapes(); //#define CALC_EXACT_INERTIA 1 //#ifdef CALC_EXACT_INERTIA inertia.set(0f, 0f, 0f); int i = getVertexCount(); float pointmass = mass / (float)i; Stack stack = Stack.enter(); Vector3f pointintertia = stack.allocVector3f(); while ((i--) != 0) { getVertex(i, pointintertia); GImpactMassUtil.get_point_inertia(pointintertia, pointmass, pointintertia); inertia.add(pointintertia); } //#else // //// Calc box inertia // //float lx= localAABB.max.x - localAABB.min.x; //float ly= localAABB.max.y - localAABB.min.y; //float lz= localAABB.max.z - localAABB.min.z; //float x2 = lx*lx; //float y2 = ly*ly; //float z2 = lz*lz; //float scaledmass = mass * 0.08333333f; // //inertia.set(y2+z2,x2+z2,x2+y2); //inertia.scale(scaledmass); // //#endif unlockChildShapes(); stack.leave(); } @Override public String getName() { return "GImpactMeshShapePart"; } @Override ShapeType getGImpactShapeType() { return ShapeType.TRIMESH_SHAPE_PART; } @Override public boolean needsRetrieveTriangles() { return true; } @Override public boolean needsRetrieveTetrahedrons() { return false; } @Override public void getBulletTriangle(int prim_index, TriangleShapeEx triangle) { primitive_manager.get_bullet_triangle(prim_index, triangle); } @Override void getBulletTetrahedron( int prim_index, TetrahedronShapeEx tetrahedron) { assert (false); } public int getVertexCount() { return primitive_manager.get_vertex_count(); } public void getVertex(int vertex_index, Vector3f vertex) { primitive_manager.get_vertex(vertex_index, vertex); } @Override public void setMargin(float margin) { primitive_manager.margin = margin; postUpdate(); } @Override public float getMargin() { return primitive_manager.margin; } @Override public void setLocalScaling(Vector3f scaling) { primitive_manager.scale.set(scaling); postUpdate(); } @Override public Vector3f getLocalScaling(Vector3f out) { out.set(primitive_manager.scale); return out; } public int getPart() { return primitive_manager.part; } @Override public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) { Stack stack = Stack.enter(); lockChildShapes(); AABB box = stack.allocAABB(); box.min.set(aabbMin); box.max.set(aabbMax); collided.clear(); box_set.boxQuery(box, collided); if (collided.size() == 0) { unlockChildShapes(); return; } int part = getPart(); PrimitiveTriangle triangle = stack.allocPrimitiveTriangle(); int i = collided.size(); while ((i--) != 0) { getPrimitiveTriangle(collided.get(i), triangle); callback.processTriangle(triangle.vertices, part, collided.get(i)); } unlockChildShapes(); stack.leave(); } }