/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * This source file is part of GIMPACT Library. * * For the latest info, see http://gimpact.sourceforge.net/ * * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. * email: projectileman@yahoo.com * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.extras.gimpact; import com.bulletphysics.extras.gimpact.BoxCollision.AABB; /** * Prototype Base class for primitive classification.<p> * * This class is a wrapper for primitive collections.<p> * * This tells relevant info for the Bounding Box set classes, which take care of space classification.<p> * * This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the * Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for * getting optimal results and less Per Box compairisons. * * @author jezek2 */ abstract class PrimitiveManagerBase { /** * Determines if this manager consist on only triangles, which special case will be optimized. */ public abstract boolean is_trimesh(); public abstract int get_primitive_count(); public abstract void get_primitive_box(int prim_index, AABB primbox); /** * Retrieves only the points of the triangle, and the collision margin. */ public abstract void get_primitive_triangle(int prim_index, PrimitiveTriangle triangle); }