/* * $RCSfile: Vector2f.java,v $ * * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * * $Revision: 1.5 $ * $Date: 2008/02/28 20:18:51 $ * $State: Exp $ */ package javax.vecmath; import java.lang.Math; /** * A 2-element vector that is represented by single-precision floating point x,y * coordinates. * */ public class Vector2f extends Tuple2f implements java.io.Serializable { // Combatible with 1.1 static final long serialVersionUID = -2168194326883512320L; /** * Constructs and initializes a Vector2f from the specified xy coordinates. * * @param x * the x coordinate * @param y * the y coordinate */ public Vector2f(float x, float y) { super(x, y); } /** * Constructs and initializes a Vector2f from the specified array. * * @param v * the array of length 2 containing xy in order */ public Vector2f(float[] v) { super(v); } /** * Constructs and initializes a Vector2f from the specified Vector2f. * * @param v1 * the Vector2f containing the initialization x y data */ public Vector2f(Vector2f v1) { super(v1); } /** * Constructs and initializes a Vector2f from the specified Vector2d. * * @param v1 * the Vector2d containing the initialization x y data */ public Vector2f(Vector2d v1) { super(v1); } /** * Constructs and initializes a Vector2f from the specified Tuple2f. * * @param t1 * the Tuple2f containing the initialization x y data */ public Vector2f(Tuple2f t1) { super(t1); } /** * Constructs and initializes a Vector2f from the specified Tuple2d. * * @param t1 * the Tuple2d containing the initialization x y data */ public Vector2f(Tuple2d t1) { super(t1); } /** * Constructs and initializes a Vector2f to (0,0). */ public Vector2f() { super(); } /** * Computes the dot product of the this vector and vector v1. * * @param v1 * the other vector */ public final float dot(Vector2f v1) { return (this.x * v1.x + this.y * v1.y); } /** * Returns the length of this vector. * * @return the length of this vector */ public final float length() { return (float) Math.sqrt(this.x * this.x + this.y * this.y); } /** * Returns the squared length of this vector. * * @return the squared length of this vector */ public final float lengthSquared() { return (this.x * this.x + this.y * this.y); } /** * Sets the value of this vector to the normalization of vector v1. * * @param v1 * the un-normalized vector */ public final void normalize(Vector2f v1) { float norm; norm = (float) (1.0 / Math.sqrt(v1.x * v1.x + v1.y * v1.y)); this.x = v1.x * norm; this.y = v1.y * norm; } /** * Normalizes this vector in place. */ public final void normalize() { float norm; norm = (float) (1.0 / Math.sqrt(this.x * this.x + this.y * this.y)); this.x *= norm; this.y *= norm; } public final Vector2f normalized(){ Vector2f a = new Vector2f(this); a.normalize(); return a; } /** * Returns the angle in radians between this vector and the vector parameter; * the return value is constrained to the range [0,PI]. * * @param v1 * the other vector * @return the angle in radians in the range [0,PI] */ public final float angle(Vector2f v1) { double vDot = this.dot(v1) / (this.length() * v1.length()); if (vDot < -1.0) vDot = -1.0; if (vDot > 1.0) vDot = 1.0; return ((float) (Math.acos(vDot))); } /** * BDX conveniences: */ public final float angle(){ return angle(new Vector2f(1, 0)); } public final float angleSigned(Vector2f refVec){ Vector2f rot = new Vector2f(-refVec.y, refVec.x); float d = dot(rot); if (d < 0) return -angle(refVec); return angle(refVec); } public final float angleSigned(){ return angleSigned(new Vector2f(1, 0)); } public final Vector2f rotated(float radians) { Vector3f to3D = new Vector3f(x, y, 0); to3D.set(Matrix3f.rotation(new Vector3f(0, 0, 1), radians).mult(to3D)); return new Vector2f(to3D.x, to3D.y); } public final void rotate(float radians){ this.set(rotated(radians)); } public final Vector2f plus(Vector2f b){ Vector2f a = new Vector2f(this); a.add(b); return a; } public final Vector2f minus(Vector2f b){ Vector2f a = new Vector2f(this); a.sub(b); return a; } public final void length(float n){ if (length() == 0) return; normalize(); scale(n); } public final Vector2f negated(){ Vector2f v = new Vector2f(this); v.negate(); return v; } public final Vector2f mul(float n){ Vector2f v = new Vector2f(this); v.x *= n; v.y *= n; return v; } public final Vector2f mul(Vector2f b){ Vector2f a = new Vector2f(this); a.x *= b.x; a.y *= b.y; return a; } public final Vector2f div(Vector2f b){ Vector2f a = new Vector2f(this); a.x /= b.x; a.y /= b.y; return a; } public final Vector2f reflected(Vector2f normal){ return normal.mul(-2 * this.dot(normal)).plus(this); } }