/* * $RCSfile: Vector4f.java,v $ * * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * * $Revision: 1.6 $ * $Date: 2008/02/28 20:18:51 $ * $State: Exp $ */ package javax.vecmath; import java.lang.Math; /** * A 4-element vector represented by single-precision floating point x,y,z,w * coordinates. * */ public class Vector4f extends Tuple4f implements java.io.Serializable { // Compatible with 1.1 static final long serialVersionUID = 8749319902347760659L; /** * Constructs and initializes a Vector4f from the specified xyzw coordinates. * * @param x * the x coordinate * @param y * the y coordinate * @param z * the z coordinate * @param w * the w coordinate */ public Vector4f(float x, float y, float z, float w) { super(x, y, z, w); } /** * Constructs and initializes a Vector4f from the array of length 4. * * @param v * the array of length 4 containing xyzw in order */ public Vector4f(float[] v) { super(v); } /** * Constructs and initializes a Vector4f from the specified Vector4f. * * @param v1 * the Vector4f containing the initialization x y z w data */ public Vector4f(Vector4f v1) { super(v1); } /** * Constructs and initializes a Vector4f from the specified Vector4d. * * @param v1 * the Vector4d containing the initialization x y z w data */ public Vector4f(Vector4d v1) { super(v1); } /** * Constructs and initializes a Vector4f from the specified Tuple4f. * * @param t1 * the Tuple4f containing the initialization x y z w data */ public Vector4f(Tuple4f t1) { super(t1); } /** * Constructs and initializes a Vector4f from the specified Tuple4d. * * @param t1 * the Tuple4d containing the initialization x y z w data */ public Vector4f(Tuple4d t1) { super(t1); } /** * Constructs and initializes a Vector4f from the specified Tuple3f. The x,y,z * components of this vector are set to the corresponding components of tuple * t1. The w component of this vector is set to 0. * * @param t1 * the tuple to be copied * * @since vecmath 1.2 */ public Vector4f(Tuple3f t1) { super(t1.x, t1.y, t1.z, 0.0f); } /** * Constructs and initializes a Vector4f to (0,0,0,0). */ public Vector4f() { super(); } /** * Sets the x,y,z components of this vector to the corresponding components of * tuple t1. The w component of this vector is set to 0. * * @param t1 * the tuple to be copied * * @since vecmath 1.2 */ public final void set(Tuple3f t1) { this.x = t1.x; this.y = t1.y; this.z = t1.z; this.w = 0.0f; } /** * Returns the length of this vector. * * @return the length of this vector as a float */ public final float length() { return (float) Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); } /** * Returns the squared length of this vector * * @return the squared length of this vector as a float */ public final float lengthSquared() { return (this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); } /** * returns the dot product of this vector and v1 * * @param v1 * the other vector * @return the dot product of this vector and v1 */ public final float dot(Vector4f v1) { return (this.x * v1.x + this.y * v1.y + this.z * v1.z + this.w * v1.w); } /** * Sets the value of this vector to the normalization of vector v1. * * @param v1 * the un-normalized vector */ public final void normalize(Vector4f v1) { float norm; norm = (float) (1.0 / Math.sqrt(v1.x * v1.x + v1.y * v1.y + v1.z * v1.z + v1.w * v1.w)); this.x = v1.x * norm; this.y = v1.y * norm; this.z = v1.z * norm; this.w = v1.w * norm; } /** * Normalizes this vector in place. */ public final void normalize() { float norm; norm = (float) (1.0 / Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w)); this.x *= norm; this.y *= norm; this.z *= norm; this.w *= norm; } /** * Returns the (4-space) angle in radians between this vector and the vector * parameter; the return value is constrained to the range [0,PI]. * * @param v1 * the other vector * @return the angle in radians in the range [0,PI] */ public final float angle(Vector4f v1) { double vDot = this.dot(v1) / (this.length() * v1.length()); if (vDot < -1.0) vDot = -1.0; if (vDot > 1.0) vDot = 1.0; return ((float) (Math.acos(vDot))); } }