/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.dispatch; import com.bulletphysics.linearmath.MiscUtil; import com.bulletphysics.util.ObjectArrayList; import com.bulletphysics.util.Supplier; import java.util.Comparator; /** * UnionFind calculates connected subsets. Implements weighted Quick Union with * path compression. * * @author jezek2 */ public class UnionFind { private final static Supplier<Element> NEW_ELEMENT_SUPPLIER = new Supplier<Element>() { @Override public Element get() { return new Element(); } }; // Optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable). private final ObjectArrayList<Element> elements = new ObjectArrayList<Element>(); /** * This is a special operation, destroying the content of UnionFind. * It sorts the elements, based on island id, in order to make it easy to iterate over islands. */ public void sortIslands() { // first store the original body index, and islandId int numElements = elements.size(); for (int i = 0; i < numElements; i++) { elements.getQuick(i).id = find(i); elements.getQuick(i).sz = i; } // Sort the vector using predicate and std::sort //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate); //perhaps use radix sort? //elements.heapSort(btUnionFindElementSortPredicate()); //Collections.sort(elements); MiscUtil.quickSort(elements, elementComparator); } public void reset(int N) { allocate(N); for (int i = 0; i < N; i++) { elements.getQuick(i).id = i; elements.getQuick(i).sz = 1; } } public int getNumElements() { return elements.size(); } public boolean isRoot(int x) { return (x == elements.getQuick(x).id); } public Element getElement(int index) { return elements.getQuick(index); } public void allocate(int N) { MiscUtil.resize(elements, N, NEW_ELEMENT_SUPPLIER); } public void free() { elements.clear(); } public int find(int p, int q) { return (find(p) == find(q))? 1 : 0; } public void unite(int p, int q) { int i = find(p), j = find(q); if (i == j) { return; } //#ifndef USE_PATH_COMPRESSION ////weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) ) //if (m_elements[i].m_sz < m_elements[j].m_sz) //{ // m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; //} //else //{ // m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz; //} //#else elements.getQuick(i).id = j; elements.getQuick(j).sz += elements.getQuick(i).sz; //#endif //USE_PATH_COMPRESSION } public int find(int x) { //assert(x < m_N); //assert(x >= 0); while (x != elements.getQuick(x).id) { // not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically //#ifdef USE_PATH_COMPRESSION elements.getQuick(x).id = elements.getQuick(elements.getQuick(x).id).id; //#endif // x = elements.getQuick(x).id; //assert(x < m_N); //assert(x >= 0); } return x; } //////////////////////////////////////////////////////////////////////////// public static class Element { public int id; public int sz; } private static final Comparator<Element> elementComparator = new Comparator<Element>() { public int compare(Element o1, Element o2) { return o1.id < o2.id? -1 : +1; } }; }