/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.linearmath; import com.bulletphysics.collision.dispatch.CollisionWorld; import com.bulletphysics.dynamics.DynamicsWorld; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; /** * IDebugDraw interface class allows hooking up a debug renderer to visually debug * simulations.<p> * * Typical use case: create a debug drawer object, and assign it to a {@link CollisionWorld} * or {@link DynamicsWorld} using setDebugDrawer and call debugDrawWorld.<p> * * A class that implements the IDebugDraw interface has to implement the drawLine * method at a minimum. * * @author jezek2 */ public abstract class IDebugDraw { //protected final BulletStack stack = BulletStack.get(); public abstract void drawLine(Vector3f from, Vector3f to, Vector3f color); public void drawTriangle(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f n0, Vector3f n1, Vector3f n2, Vector3f color, float alpha) { drawTriangle(v0, v1, v2, color, alpha); } public void drawTriangle(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f color, float alpha) { drawLine(v0, v1, color); drawLine(v1, v2, color); drawLine(v2, v0, color); } public abstract void drawContactPoint(Vector3f PointOnB, Vector3f normalOnB, float distance, int lifeTime, Vector3f color); public abstract void reportErrorWarning(String warningString); public abstract void draw3dText(Vector3f location, String textString); public abstract void setDebugMode(int debugMode); public abstract int getDebugMode(); public void drawAabb(Vector3f from, Vector3f to, Vector3f color) { Stack stack = Stack.enter(); Vector3f halfExtents = stack.alloc(to); halfExtents.sub(from); halfExtents.scale(0.5f); Vector3f center = stack.alloc(to); center.add(from); center.scale(0.5f); int i, j; Vector3f edgecoord = stack.allocVector3f(); edgecoord.set(1f, 1f, 1f); Vector3f pa = stack.allocVector3f(), pb = stack.allocVector3f(); for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { pa.set(edgecoord.x * halfExtents.x, edgecoord.y * halfExtents.y, edgecoord.z * halfExtents.z); pa.add(center); int othercoord = j % 3; VectorUtil.mulCoord(edgecoord, othercoord, -1f); pb.set(edgecoord.x * halfExtents.x, edgecoord.y * halfExtents.y, edgecoord.z * halfExtents.z); pb.add(center); drawLine(pa, pb, color); } edgecoord.set(-1f, -1f, -1f); if (i < 3) { VectorUtil.mulCoord(edgecoord, i, -1f); } } stack.leave(); } }