/* * $RCSfile: Tuple4f.java,v $ * * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * * $Revision: 1.8 $ * $Date: 2008/02/28 20:18:51 $ * $State: Exp $ */ package javax.vecmath; import java.lang.Math; /** * A 4-element tuple represented by single-precision floating point x,y,z,w * coordinates. * */ public abstract class Tuple4f implements java.io.Serializable, Cloneable { static final long serialVersionUID = 7068460319248845763L; /** * The x coordinate. */ public float x; /** * The y coordinate. */ public float y; /** * The z coordinate. */ public float z; /** * The w coordinate. */ public float w; /** * Constructs and initializes a Tuple4f from the specified xyzw coordinates. * * @param x * the x coordinate * @param y * the y coordinate * @param z * the z coordinate * @param w * the w coordinate */ public Tuple4f(float x, float y, float z, float w) { this.x = x; this.y = y; this.z = z; this.w = w; } /** * Constructs and initializes a Tuple4f from the array of length 4. * * @param t * the array of length 4 containing xyzw in order */ public Tuple4f(float[] t) { this.x = t[0]; this.y = t[1]; this.z = t[2]; this.w = t[3]; } /** * Constructs and initializes a Tuple4f from the specified Tuple4f. * * @param t1 * the Tuple4f containing the initialization x y z w data */ public Tuple4f(Tuple4f t1) { this.x = t1.x; this.y = t1.y; this.z = t1.z; this.w = t1.w; } /** * Constructs and initializes a Tuple4f from the specified Tuple4d. * * @param t1 * the Tuple4d containing the initialization x y z w data */ public Tuple4f(Tuple4d t1) { this.x = (float) t1.x; this.y = (float) t1.y; this.z = (float) t1.z; this.w = (float) t1.w; } /** * Constructs and initializes a Tuple4f to (0,0,0,0). */ public Tuple4f() { this.x = 0.0f; this.y = 0.0f; this.z = 0.0f; this.w = 0.0f; } /** * Sets the value of this tuple to the specified xyzw coordinates. * * @param x * the x coordinate * @param y * the y coordinate * @param z * the z coordinate * @param w * the w coordinate */ public final void set(float x, float y, float z, float w) { this.x = x; this.y = y; this.z = z; this.w = w; } /** * Sets the value of this tuple to the specified coordinates in the array of * length 4. * * @param t * the array of length 4 containing xyzw in order */ public final void set(float[] t) { this.x = t[0]; this.y = t[1]; this.z = t[2]; this.w = t[3]; } /** * Sets the value of this tuple to the value of tuple t1. * * @param t1 * the tuple to be copied */ public final void set(Tuple4f t1) { this.x = t1.x; this.y = t1.y; this.z = t1.z; this.w = t1.w; } /** * Sets the value of this tuple to the value of tuple t1. * * @param t1 * the tuple to be copied */ public final void set(Tuple4d t1) { this.x = (float) t1.x; this.y = (float) t1.y; this.z = (float) t1.z; this.w = (float) t1.w; } /** * Copies the values of this tuple into the array t. * * @param t * the array */ public final void get(float[] t) { t[0] = this.x; t[1] = this.y; t[2] = this.z; t[3] = this.w; } /** * Copies the values of this tuple into the tuple t. * * @param t * the target tuple */ public final void get(Tuple4f t) { t.x = this.x; t.y = this.y; t.z = this.z; t.w = this.w; } /** * Sets the value of this tuple to the sum of tuples t1 and t2. * * @param t1 * the first tuple * @param t2 * the second tuple */ public final void add(Tuple4f t1, Tuple4f t2) { this.x = t1.x + t2.x; this.y = t1.y + t2.y; this.z = t1.z + t2.z; this.w = t1.w + t2.w; } /** * Sets the value of this tuple to the sum of itself and t1. * * @param t1 * the other tuple */ public final void add(Tuple4f t1) { this.x += t1.x; this.y += t1.y; this.z += t1.z; this.w += t1.w; } /** * Sets the value of this tuple to the difference of tuples t1 and t2 (this = * t1 - t2). * * @param t1 * the first tuple * @param t2 * the second tuple */ public final void sub(Tuple4f t1, Tuple4f t2) { this.x = t1.x - t2.x; this.y = t1.y - t2.y; this.z = t1.z - t2.z; this.w = t1.w - t2.w; } /** * Sets the value of this tuple to the difference of itself and t1 (this = * this - t1). * * @param t1 * the other tuple */ public final void sub(Tuple4f t1) { this.x -= t1.x; this.y -= t1.y; this.z -= t1.z; this.w -= t1.w; } /** * Sets the value of this tuple to the negation of tuple t1. * * @param t1 * the source tuple */ public final void negate(Tuple4f t1) { this.x = -t1.x; this.y = -t1.y; this.z = -t1.z; this.w = -t1.w; } /** * Negates the value of this tuple in place. */ public final void negate() { this.x = -this.x; this.y = -this.y; this.z = -this.z; this.w = -this.w; } /** * Sets the value of this tuple to the scalar multiplication of tuple t1. * * @param s * the scalar value * @param t1 * the source tuple */ public final void scale(float s, Tuple4f t1) { this.x = s * t1.x; this.y = s * t1.y; this.z = s * t1.z; this.w = s * t1.w; } /** * Sets the value of this tuple to the scalar multiplication of the scale * factor with this. * * @param s * the scalar value */ public final void scale(float s) { this.x *= s; this.y *= s; this.z *= s; this.w *= s; } /** * Sets the value of this tuple to the scalar multiplication of tuple t1 plus * tuple t2 (this = s*t1 + t2). * * @param s * the scalar value * @param t1 * the tuple to be multipled * @param t2 * the tuple to be added */ public final void scaleAdd(float s, Tuple4f t1, Tuple4f t2) { this.x = s * t1.x + t2.x; this.y = s * t1.y + t2.y; this.z = s * t1.z + t2.z; this.w = s * t1.w + t2.w; } /** * Sets the value of this tuple to the scalar multiplication of itself and * then adds tuple t1 (this = s*this + t1). * * @param s * the scalar value * @param t1 * the tuple to be added */ public final void scaleAdd(float s, Tuple4f t1) { this.x = s * this.x + t1.x; this.y = s * this.y + t1.y; this.z = s * this.z + t1.z; this.w = s * this.w + t1.w; } /** * Returns a string that contains the values of this Tuple4f. The form is * (x,y,z,w). * * @return the String representation */ public String toString() { return "(" + this.x + ", " + this.y + ", " + this.z + ", " + this.w + ")"; } /** * Returns true if all of the data members of Tuple4f t1 are equal to the * corresponding data members in this Tuple4f. * * @param t1 * the vector with which the comparison is made * @return true or false */ public boolean equals(Tuple4f t1) { try { return (this.x == t1.x && this.y == t1.y && this.z == t1.z && this.w == t1.w); } catch (NullPointerException e2) { return false; } } /** * Returns true if the Object t1 is of type Tuple4f and all of the data * members of t1 are equal to the corresponding data members in this Tuple4f. * * @param t1 * the object with which the comparison is made * @return true or false */ public boolean equals(Object t1) { try { Tuple4f t2 = (Tuple4f) t1; return (this.x == t2.x && this.y == t2.y && this.z == t2.z && this.w == t2.w); } catch (NullPointerException e2) { return false; } catch (ClassCastException e1) { return false; } } /** * Returns true if the L-infinite distance between this tuple and tuple t1 is * less than or equal to the epsilon parameter, otherwise returns false. The * L-infinite distance is equal to MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2), * abs(w1-w2)]. * * @param t1 * the tuple to be compared to this tuple * @param epsilon * the threshold value * @return true or false */ public boolean epsilonEquals(Tuple4f t1, float epsilon) { float diff; diff = x - t1.x; if (Float.isNaN(diff)) return false; if ((diff < 0 ? -diff : diff) > epsilon) return false; diff = y - t1.y; if (Float.isNaN(diff)) return false; if ((diff < 0 ? -diff : diff) > epsilon) return false; diff = z - t1.z; if (Float.isNaN(diff)) return false; if ((diff < 0 ? -diff : diff) > epsilon) return false; diff = w - t1.w; if (Float.isNaN(diff)) return false; if ((diff < 0 ? -diff : diff) > epsilon) return false; return true; } /** * Returns a hash code value based on the data values in this object. Two * different Tuple4f objects with identical data values (i.e., Tuple4f.equals * returns true) will return the same hash code value. Two objects with * different data members may return the same hash value, although this is not * likely. * * @return the integer hash code value */ public int hashCode() { long bits = 1L; bits = 31L * bits + VecMathUtil.floatToIntBits(x); bits = 31L * bits + VecMathUtil.floatToIntBits(y); bits = 31L * bits + VecMathUtil.floatToIntBits(z); bits = 31L * bits + VecMathUtil.floatToIntBits(w); return (int) (bits ^ (bits >> 32)); } /** * Clamps the tuple parameter to the range [low, high] and places the values * into this tuple. * * @param min * the lowest value in the tuple after clamping * @param max * the highest value in the tuple after clamping * @param t * the source tuple, which will not be modified */ public final void clamp(float min, float max, Tuple4f t) { if (t.x > max) { x = max; } else if (t.x < min) { x = min; } else { x = t.x; } if (t.y > max) { y = max; } else if (t.y < min) { y = min; } else { y = t.y; } if (t.z > max) { z = max; } else if (t.z < min) { z = min; } else { z = t.z; } if (t.w > max) { w = max; } else if (t.w < min) { w = min; } else { w = t.w; } } /** * Clamps the minimum value of the tuple parameter to the min parameter and * places the values into this tuple. * * @param min * the lowest value in the tuple after clamping * @param t * the source tuple, which will not be modified */ public final void clampMin(float min, Tuple4f t) { if (t.x < min) { x = min; } else { x = t.x; } if (t.y < min) { y = min; } else { y = t.y; } if (t.z < min) { z = min; } else { z = t.z; } if (t.w < min) { w = min; } else { w = t.w; } } /** * Clamps the maximum value of the tuple parameter to the max parameter and * places the values into this tuple. * * @param max * the highest value in the tuple after clamping * @param t * the source tuple, which will not be modified */ public final void clampMax(float max, Tuple4f t) { if (t.x > max) { x = max; } else { x = t.x; } if (t.y > max) { y = max; } else { y = t.y; } if (t.z > max) { z = max; } else { z = t.z; } if (t.w > max) { w = max; } else { w = t.z; } } /** * Sets each component of the tuple parameter to its absolute value and places * the modified values into this tuple. * * @param t * the source tuple, which will not be modified */ public final void absolute(Tuple4f t) { x = Math.abs(t.x); y = Math.abs(t.y); z = Math.abs(t.z); w = Math.abs(t.w); } /** * Clamps this tuple to the range [low, high]. * * @param min * the lowest value in this tuple after clamping * @param max * the highest value in this tuple after clamping */ public final void clamp(float min, float max) { if (x > max) { x = max; } else if (x < min) { x = min; } if (y > max) { y = max; } else if (y < min) { y = min; } if (z > max) { z = max; } else if (z < min) { z = min; } if (w > max) { w = max; } else if (w < min) { w = min; } } /** * Clamps the minimum value of this tuple to the min parameter. * * @param min * the lowest value in this tuple after clamping */ public final void clampMin(float min) { if (x < min) x = min; if (y < min) y = min; if (z < min) z = min; if (w < min) w = min; } /** * Clamps the maximum value of this tuple to the max parameter. * * @param max * the highest value in the tuple after clamping */ public final void clampMax(float max) { if (x > max) x = max; if (y > max) y = max; if (z > max) z = max; if (w > max) w = max; } /** * Sets each component of this tuple to its absolute value. */ public final void absolute() { x = Math.abs(x); y = Math.abs(y); z = Math.abs(z); w = Math.abs(w); } /** * Linearly interpolates between tuples t1 and t2 and places the result into * this tuple: this = (1-alpha)*t1 + alpha*t2. * * @param t1 * the first tuple * @param t2 * the second tuple * @param alpha * the alpha interpolation parameter */ public void interpolate(Tuple4f t1, Tuple4f t2, float alpha) { this.x = (1 - alpha) * t1.x + alpha * t2.x; this.y = (1 - alpha) * t1.y + alpha * t2.y; this.z = (1 - alpha) * t1.z + alpha * t2.z; this.w = (1 - alpha) * t1.w + alpha * t2.w; } /** * Linearly interpolates between this tuple and tuple t1 and places the result * into this tuple: this = (1-alpha)*this + alpha*t1. * * @param t1 * the first tuple * @param alpha * the alpha interpolation parameter */ public void interpolate(Tuple4f t1, float alpha) { this.x = (1 - alpha) * this.x + alpha * t1.x; this.y = (1 - alpha) * this.y + alpha * t1.y; this.z = (1 - alpha) * this.z + alpha * t1.z; this.w = (1 - alpha) * this.w + alpha * t1.w; } /** * Get the <i>x</i> coordinate. * * @return the <i>x</i> coordinate. * * @since vecmath 1.5 */ public final float getX() { return x; } /** * Set the <i>x</i> coordinate. * * @param x * value to <i>x</i> coordinate. * * @since vecmath 1.5 */ public final void setX(float x) { this.x = x; } /** * Get the <i>y</i> coordinate. * * @return the <i>y</i> coordinate. * * @since vecmath 1.5 */ public final float getY() { return y; } /** * Set the <i>y</i> coordinate. * * @param y * value to <i>y</i> coordinate. * * @since vecmath 1.5 */ public final void setY(float y) { this.y = y; } /** * Get the <i>z</i> coordinate. * * @return the <i>z</i> coordinate. * * @since vecmath 1.5 */ public final float getZ() { return z; } /** * Set the <i>z</i> coordinate. * * @param z * value to <i>z</i> coordinate. * * @since vecmath 1.5 */ public final void setZ(float z) { this.z = z; } /** * Get the <i>w</i> coordinate. * * @return the <i>w</i> coordinate. * * @since vecmath 1.5 */ public final float getW() { return w; } /** * Set the <i>w</i> coordinate. * * @param w * value to <i>w</i> coordinate. * * @since vecmath 1.5 */ public final void setW(float w) { this.w = w; } }