/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.shapes; import javax.vecmath.Vector3f; /** * ConcaveShape class provides an interface for non-moving (static) concave shapes. * * @author jezek2 */ public abstract class ConcaveShape extends CollisionShape { protected float collisionMargin = 0f; public abstract void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax); public float getMargin() { return collisionMargin; } public void setMargin(float margin) { this.collisionMargin = margin; } }