/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.shapes; import com.bulletphysics.collision.broadphase.BroadphaseNativeType; import javax.vecmath.Vector3f; /** * BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices * (tetrahedron, triangle, line, vertex). * * @author jezek2 */ public class BU_Simplex1to4 extends PolyhedralConvexShape { protected int numVertices = 0; protected Vector3f[] vertices = new Vector3f[4]; public BU_Simplex1to4() { } public BU_Simplex1to4(Vector3f pt0) { addVertex(pt0); } public BU_Simplex1to4(Vector3f pt0, Vector3f pt1) { addVertex(pt0); addVertex(pt1); } public BU_Simplex1to4(Vector3f pt0, Vector3f pt1, Vector3f pt2) { addVertex(pt0); addVertex(pt1); addVertex(pt2); } public BU_Simplex1to4(Vector3f pt0, Vector3f pt1, Vector3f pt2, Vector3f pt3) { addVertex(pt0); addVertex(pt1); addVertex(pt2); addVertex(pt3); } public void reset() { numVertices = 0; } @Override public BroadphaseNativeType getShapeType() { return BroadphaseNativeType.TETRAHEDRAL_SHAPE_PROXYTYPE; } public void addVertex(Vector3f pt) { if (vertices[numVertices] == null) { vertices[numVertices] = new Vector3f(); } vertices[numVertices++] = pt; recalcLocalAabb(); } @Override public int getNumVertices() { return numVertices; } @Override public int getNumEdges() { // euler formula, F-E+V = 2, so E = F+V-2 switch (numVertices) { case 0: return 0; case 1: return 0; case 2: return 1; case 3: return 3; case 4: return 6; } return 0; } @Override public void getEdge(int i, Vector3f pa, Vector3f pb) { switch (numVertices) { case 2: pa.set(vertices[0]); pb.set(vertices[1]); break; case 3: switch (i) { case 0: pa.set(vertices[0]); pb.set(vertices[1]); break; case 1: pa.set(vertices[1]); pb.set(vertices[2]); break; case 2: pa.set(vertices[2]); pb.set(vertices[0]); break; } break; case 4: switch (i) { case 0: pa.set(vertices[0]); pb.set(vertices[1]); break; case 1: pa.set(vertices[1]); pb.set(vertices[2]); break; case 2: pa.set(vertices[2]); pb.set(vertices[0]); break; case 3: pa.set(vertices[0]); pb.set(vertices[3]); break; case 4: pa.set(vertices[1]); pb.set(vertices[3]); break; case 5: pa.set(vertices[2]); pb.set(vertices[3]); break; } } } @Override public void getVertex(int i, Vector3f vtx) { vtx.set(vertices[i]); } @Override public int getNumPlanes() { switch (numVertices) { case 0: return 0; case 1: return 0; case 2: return 0; case 3: return 2; case 4: return 4; } return 0; } @Override public void getPlane(Vector3f planeNormal, Vector3f planeSupport, int i) { } public int getIndex(int i) { return 0; } @Override public boolean isInside(Vector3f pt, float tolerance) { return false; } @Override public String getName() { return "BU_Simplex1to4"; } }