/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * This source file is part of GIMPACT Library. * * For the latest info, see http://gimpact.sourceforge.net/ * * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. * email: projectileman@yahoo.com * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.extras.gimpact; import com.bulletphysics.collision.shapes.StridingMeshInterface; import com.bulletphysics.collision.shapes.VertexData; import com.bulletphysics.extras.gimpact.BoxCollision.AABB; import com.bulletphysics.linearmath.VectorUtil; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; /** * * @author jezek2 */ class TrimeshPrimitiveManager extends PrimitiveManagerBase { public float margin; public StridingMeshInterface meshInterface; public final Vector3f scale = new Vector3f(); public int part; public int lock_count; private final int[] tmpIndices = new int[3]; private VertexData vertexData; public TrimeshPrimitiveManager() { meshInterface = null; part = 0; margin = 0.01f; scale.set(1f, 1f, 1f); lock_count = 0; } public TrimeshPrimitiveManager(TrimeshPrimitiveManager manager) { meshInterface = manager.meshInterface; part = manager.part; margin = manager.margin; scale.set(manager.scale); lock_count = 0; } public TrimeshPrimitiveManager(StridingMeshInterface meshInterface, int part) { this.meshInterface = meshInterface; this.part = part; this.meshInterface.getScaling(scale); margin = 0.1f; lock_count = 0; } public void lock() { if (lock_count > 0) { lock_count++; return; } vertexData = meshInterface.getLockedReadOnlyVertexIndexBase(part); lock_count = 1; } public void unlock() { if (lock_count == 0) { return; } if (lock_count > 1) { --lock_count; return; } meshInterface.unLockReadOnlyVertexBase(part); vertexData = null; lock_count = 0; } @Override public boolean is_trimesh() { return true; } @Override public int get_primitive_count() { return vertexData.getIndexCount()/3; } public int get_vertex_count() { return vertexData.getVertexCount(); } public void get_indices(int face_index, int[] out) { out[0] = vertexData.getIndex(face_index*3+0); out[1] = vertexData.getIndex(face_index*3+1); out[2] = vertexData.getIndex(face_index*3+2); } public void get_vertex(int vertex_index, Vector3f vertex) { vertexData.getVertex(vertex_index, vertex); VectorUtil.mul(vertex, vertex, scale); } @Override public void get_primitive_box(int prim_index, AABB primbox) { Stack stack = Stack.enter(); PrimitiveTriangle triangle = stack.allocPrimitiveTriangle(); get_primitive_triangle(prim_index, triangle); primbox.calc_from_triangle_margin( triangle.vertices[0], triangle.vertices[1], triangle.vertices[2], triangle.margin); stack.leave(); } @Override public void get_primitive_triangle(int prim_index, PrimitiveTriangle triangle) { get_indices(prim_index, tmpIndices); get_vertex(tmpIndices[0], triangle.vertices[0]); get_vertex(tmpIndices[1], triangle.vertices[1]); get_vertex(tmpIndices[2], triangle.vertices[2]); triangle.margin = margin; } public void get_bullet_triangle(int prim_index, TriangleShapeEx triangle) { get_indices(prim_index, tmpIndices); get_vertex(tmpIndices[0], triangle.vertices1[0]); get_vertex(tmpIndices[1], triangle.vertices1[1]); get_vertex(tmpIndices[2], triangle.vertices1[2]); triangle.setMargin(margin); } }