/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.linearmath; import com.bulletphysics.BulletGlobals; /** * Utility functions for scalars (floats). * * @author jezek2 */ public class ScalarUtil { public static float fsel(float a, float b, float c) { return a >= 0 ? b : c; } public static boolean fuzzyZero(float x) { return Math.abs(x) < BulletGlobals.FLT_EPSILON; } public static float atan2Fast(float y, float x) { float coeff_1 = BulletGlobals.SIMD_PI / 4.0f; float coeff_2 = 3.0f * coeff_1; float abs_y = Math.abs(y); float angle; if (x >= 0.0f) { float r = (x - abs_y) / (x + abs_y); angle = coeff_1 - coeff_1 * r; } else { float r = (x + abs_y) / (abs_y - x); angle = coeff_2 - coeff_1 * r; } return (y < 0.0f) ? -angle : angle; } }