/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.dynamics.constraintsolver; import com.bulletphysics.collision.broadphase.Dispatcher; import com.bulletphysics.collision.dispatch.CollisionObject; import com.bulletphysics.collision.narrowphase.PersistentManifold; import com.bulletphysics.linearmath.IDebugDraw; import com.bulletphysics.util.ObjectArrayList; /** * Abstract class for constraint solvers. * * @author jezek2 */ public abstract class ConstraintSolver { //protected final BulletStack stack = BulletStack.get(); public void prepareSolve (int numBodies, int numManifolds) {} /** * Solve a group of constraints. */ public abstract float solveGroup(ObjectArrayList<CollisionObject> bodies, int numBodies, ObjectArrayList<PersistentManifold> manifold, int manifold_offset, int numManifolds, ObjectArrayList<TypedConstraint> constraints, int constraints_offset, int numConstraints, ContactSolverInfo info, IDebugDraw debugDrawer/*, btStackAlloc* stackAlloc*/, Dispatcher dispatcher); public void allSolved(ContactSolverInfo info, IDebugDraw debugDrawer/*, btStackAlloc* stackAlloc*/) {} /** * Clear internal cached data and reset random seed. */ public abstract void reset(); }