/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.linearmath; import com.bulletphysics.util.ObjectArrayList; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; import javax.vecmath.Vector4f; /** * GeometryUtil helper class provides a few methods to convert between plane * equations and vertices. * * @author jezek2 */ public class GeometryUtil { public static boolean isPointInsidePlanes(ObjectArrayList<Vector4f> planeEquations, Vector3f point, float margin) { int numbrushes = planeEquations.size(); for (int i = 0; i < numbrushes; i++) { Vector4f N1 = planeEquations.getQuick(i); float dist = VectorUtil.dot3(N1, point) + N1.w - margin; if (dist > 0f) { return false; } } return true; } public static boolean areVerticesBehindPlane(Vector4f planeNormal, ObjectArrayList<Vector3f> vertices, float margin) { int numvertices = vertices.size(); for (int i = 0; i < numvertices; i++) { Vector3f N1 = vertices.getQuick(i); float dist = VectorUtil.dot3(planeNormal, N1) + planeNormal.w - margin; if (dist > 0f) { return false; } } return true; } private static boolean notExist(Vector4f planeEquation, ObjectArrayList<Vector4f> planeEquations) { int numbrushes = planeEquations.size(); for (int i = 0; i < numbrushes; i++) { Vector4f N1 = planeEquations.getQuick(i); if (VectorUtil.dot3(planeEquation, N1) > 0.999f) { return false; } } return true; } public static void getPlaneEquationsFromVertices(ObjectArrayList<Vector3f> vertices, ObjectArrayList<Vector4f> planeEquationsOut) { Stack stack = Stack.enter(); Vector4f planeEquation = stack.allocVector4f(); Vector3f edge0 = stack.allocVector3f(), edge1 = stack.allocVector3f(); Vector3f tmp = stack.allocVector3f(); int numvertices = vertices.size(); // brute force: for (int i = 0; i < numvertices; i++) { Vector3f N1 = vertices.getQuick(i); for (int j = i + 1; j < numvertices; j++) { Vector3f N2 = vertices.getQuick(j); for (int k = j + 1; k < numvertices; k++) { Vector3f N3 = vertices.getQuick(k); edge0.sub(N2, N1); edge1.sub(N3, N1); float normalSign = 1f; for (int ww = 0; ww < 2; ww++) { tmp.cross(edge0, edge1); planeEquation.x = normalSign * tmp.x; planeEquation.y = normalSign * tmp.y; planeEquation.z = normalSign * tmp.z; if (VectorUtil.lengthSquared3(planeEquation) > 0.0001f) { VectorUtil.normalize3(planeEquation); if (notExist(planeEquation, planeEquationsOut)) { planeEquation.w = -VectorUtil.dot3(planeEquation, N1); // check if inside, and replace supportingVertexOut if needed if (areVerticesBehindPlane(planeEquation, vertices, 0.01f)) { planeEquationsOut.add(new Vector4f(planeEquation)); } } } normalSign = -1f; } } } } stack.leave(); } public static void getVerticesFromPlaneEquations(ObjectArrayList<Vector4f> planeEquations, ObjectArrayList<Vector3f> verticesOut) { Stack stack = Stack.enter(); Vector3f n2n3 = stack.allocVector3f(); Vector3f n3n1 = stack.allocVector3f(); Vector3f n1n2 = stack.allocVector3f(); Vector3f potentialVertex = stack.allocVector3f(); int numbrushes = planeEquations.size(); // brute force: for (int i = 0; i < numbrushes; i++) { Vector4f N1 = planeEquations.getQuick(i); for (int j = i + 1; j < numbrushes; j++) { Vector4f N2 = planeEquations.getQuick(j); for (int k = j + 1; k < numbrushes; k++) { Vector4f N3 = planeEquations.getQuick(k); VectorUtil.cross3(n2n3, N2, N3); VectorUtil.cross3(n3n1, N3, N1); VectorUtil.cross3(n1n2, N1, N2); if ((n2n3.lengthSquared() > 0.0001f) && (n3n1.lengthSquared() > 0.0001f) && (n1n2.lengthSquared() > 0.0001f)) { // point P out of 3 plane equations: // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 ) // P = ------------------------------------------------------------------------- // N1 . ( N2 * N3 ) float quotient = VectorUtil.dot3(N1, n2n3); if (Math.abs(quotient) > 0.000001f) { quotient = -1f / quotient; n2n3.scale(N1.w); n3n1.scale(N2.w); n1n2.scale(N3.w); potentialVertex.set(n2n3); potentialVertex.add(n3n1); potentialVertex.add(n1n2); potentialVertex.scale(quotient); // check if inside, and replace supportingVertexOut if needed if (isPointInsidePlanes(planeEquations, potentialVertex, 0.01f)) { verticesOut.add(new Vector3f(potentialVertex)); } } } } } } stack.leave(); } }