/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.narrowphase; import com.bulletphysics.linearmath.IDebugDraw; import com.bulletphysics.linearmath.Transform; import javax.vecmath.Vector3f; /** * ConvexCast is an interface for casting. * * @author jezek2 */ public abstract class ConvexCast { /** * Cast a convex against another convex object. */ public abstract boolean calcTimeOfImpact(Transform fromA, Transform toA, Transform fromB, Transform toB, CastResult result); //////////////////////////////////////////////////////////////////////////// /** * RayResult stores the closest result. Alternatively, add a callback method * to decide about closest/all results. */ public static class CastResult { public final Transform hitTransformA = new Transform(); public final Transform hitTransformB = new Transform(); public final Vector3f normal = new Vector3f(); public final Vector3f hitPoint = new Vector3f(); public float fraction = 1e30f; // input and output public float allowedPenetration = 0f; public IDebugDraw debugDrawer; public void debugDraw(float fraction) {} public void drawCoordSystem(Transform trans) {} } }