/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * This source file is part of GIMPACT Library. * * For the latest info, see http://gimpact.sourceforge.net/ * * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. * email: projectileman@yahoo.com * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.extras.gimpact; import com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.collision.shapes.StridingMeshInterface; import com.bulletphysics.collision.shapes.TriangleCallback; import com.bulletphysics.extras.gimpact.BoxCollision.AABB; import com.bulletphysics.linearmath.Transform; import com.bulletphysics.util.ObjectArrayList; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; /** * * @author jezek2 */ public class GImpactMeshShape extends GImpactShapeInterface { protected ObjectArrayList<GImpactMeshShapePart> mesh_parts = new ObjectArrayList<GImpactMeshShapePart>(); public GImpactMeshShape(StridingMeshInterface meshInterface) { buildMeshParts(meshInterface); } public int getMeshPartCount() { return mesh_parts.size(); } public GImpactMeshShapePart getMeshPart(int index) { return mesh_parts.getQuick(index); } @Override public void setLocalScaling(Vector3f scaling) { localScaling.set(scaling); int i = mesh_parts.size(); while ((i--) != 0) { GImpactMeshShapePart part = mesh_parts.getQuick(i); part.setLocalScaling(scaling); } needs_update = true; } @Override public void setMargin(float margin) { collisionMargin = margin; int i = mesh_parts.size(); while ((i--) != 0) { GImpactMeshShapePart part = mesh_parts.getQuick(i); part.setMargin(margin); } needs_update = true; } @Override public void postUpdate() { int i = mesh_parts.size(); while ((i--) != 0) { GImpactMeshShapePart part = mesh_parts.getQuick(i); part.postUpdate(); } needs_update = true; } @Override public void calculateLocalInertia(float mass, Vector3f inertia) { //#ifdef CALC_EXACT_INERTIA inertia.set(0f, 0f, 0f); int i = getMeshPartCount(); float partmass = mass / (float) i; Stack stack = Stack.enter(); Vector3f partinertia = stack.allocVector3f(); while ((i--) != 0) { getMeshPart(i).calculateLocalInertia(partmass, partinertia); inertia.add(partinertia); } ////#else // //// Calc box inertia // //btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; //btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; //btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; //const btScalar x2 = lx*lx; //const btScalar y2 = ly*ly; //const btScalar z2 = lz*lz; //const btScalar scaledmass = mass * btScalar(0.08333333); // //inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); ////#endif stack.leave(); } @Override PrimitiveManagerBase getPrimitiveManager() { assert (false); return null; } @Override public int getNumChildShapes() { assert (false); return 0; } @Override public boolean childrenHasTransform() { assert (false); return false; } @Override public boolean needsRetrieveTriangles() { assert (false); return false; } @Override public boolean needsRetrieveTetrahedrons() { assert (false); return false; } @Override public void getBulletTriangle(int prim_index, TriangleShapeEx triangle) { assert (false); } @Override void getBulletTetrahedron(int prim_index, TetrahedronShapeEx tetrahedron) { assert (false); } @Override public void lockChildShapes() { assert (false); } @Override public void unlockChildShapes() { assert (false); } @Override public void getChildAabb(int child_index, Transform t, Vector3f aabbMin, Vector3f aabbMax) { assert (false); } @Override public CollisionShape getChildShape(int index) { assert (false); return null; } @Override public Transform getChildTransform(int index) { assert (false); return null; } @Override public void setChildTransform(int index, Transform transform) { assert (false); } @Override ShapeType getGImpactShapeType() { return ShapeType.TRIMESH_SHAPE; } @Override public String getName() { return "GImpactMesh"; } @Override public void rayTest(Vector3f rayFrom, Vector3f rayTo, RayResultCallback resultCallback) { } @Override public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) { int i = mesh_parts.size(); while ((i--) != 0) { mesh_parts.getQuick(i).processAllTriangles(callback, aabbMin, aabbMax); } } protected void buildMeshParts(StridingMeshInterface meshInterface) { for (int i=0; i<meshInterface.getNumSubParts(); i++) { GImpactMeshShapePart newpart = new GImpactMeshShapePart(meshInterface, i); mesh_parts.add(newpart); } } @Override protected void calcLocalAABB() { Stack stack = Stack.enter(); AABB tmpAABB = stack.allocAABB(); localAABB.invalidate(); int i = mesh_parts.size(); while ((i--) != 0) { mesh_parts.getQuick(i).updateBound(); localAABB.merge(mesh_parts.getQuick(i).getLocalBox(tmpAABB)); } stack.leave(); } }