/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * This source file is part of GIMPACT Library. * * For the latest info, see http://gimpact.sourceforge.net/ * * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. * email: projectileman@yahoo.com * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.extras.gimpact; import com.bulletphysics.collision.shapes.StaticPlaneShape; import com.bulletphysics.linearmath.Transform; import com.bulletphysics.linearmath.VectorUtil; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; import javax.vecmath.Vector4f; /** * * @author jezek2 */ class PlaneShape { public static void get_plane_equation(StaticPlaneShape shape, Vector4f equation) { Stack stack = Stack.enter(); Vector3f tmp = stack.allocVector3f(); equation.set(shape.getPlaneNormal(tmp)); equation.w = shape.getPlaneConstant(); stack.leave(); } public static void get_plane_equation_transformed(StaticPlaneShape shape, Transform trans, Vector4f equation) { Stack stack = Stack.enter(); get_plane_equation(shape, equation); Vector3f tmp = stack.allocVector3f(); trans.basis.getRow(0, tmp); float x = VectorUtil.dot3(tmp, equation); trans.basis.getRow(1, tmp); float y = VectorUtil.dot3(tmp, equation); trans.basis.getRow(2, tmp); float z = VectorUtil.dot3(tmp, equation); float w = VectorUtil.dot3(trans.origin, equation) + equation.w; equation.set(x, y, z, w); stack.leave(); } }