/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * This source file is part of GIMPACT Library. * * For the latest info, see http://gimpact.sourceforge.net/ * * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. * email: projectileman@yahoo.com * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.extras.gimpact; import com.bulletphysics.collision.shapes.BU_Simplex1to4; import javax.vecmath.Vector3f; /** * Helper class for tetrahedrons. * * @author jezek2 */ class TetrahedronShapeEx extends BU_Simplex1to4 { public TetrahedronShapeEx() { numVertices = 4; for (int i = 0; i < numVertices; i++) { vertices[i] = new Vector3f(); } } public void setVertices(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f v3) { vertices[0].set(v0); vertices[1].set(v1); vertices[2].set(v2); vertices[3].set(v3); recalcLocalAabb(); } }