/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ /*************************************************************************************************** ** ** Real-Time Hierarchical Profiling for Game Programming Gems 3 ** ** by Greg Hjelstrom & Byon Garrabrant ** ***************************************************************************************************/ package com.bulletphysics.linearmath; import com.bulletphysics.BulletStats; /** * A node in the Profile Hierarchy Tree. * * @author jezek2 */ class CProfileNode { protected String name; protected int totalCalls; protected float totalTime; protected long startTime; protected int recursionCounter; protected CProfileNode parent; protected CProfileNode child; protected CProfileNode sibling; public CProfileNode(String name, CProfileNode parent) { this.name = name; this.totalCalls = 0; this.totalTime = 0; this.startTime = 0; this.recursionCounter = 0; this.parent = parent; this.child = null; this.sibling = null; reset(); } public CProfileNode getSubNode(String name) { // Try to find this sub node CProfileNode child = this.child; while (child != null) { if (child.name == name) { return child; } child = child.sibling; } // We didn't find it, so add it CProfileNode node = new CProfileNode(name, this); node.sibling = this.child; this.child = node; return node; } public CProfileNode getParent() { return parent; } public CProfileNode getSibling() { return sibling; } public CProfileNode getChild() { return child; } public void cleanupMemory() { child = null; sibling = null; } public void reset() { totalCalls = 0; totalTime = 0.0f; BulletStats.gProfileClock.reset(); if (child != null) { child.reset(); } if (sibling != null) { sibling.reset(); } } public void call() { totalCalls++; if (recursionCounter++ == 0) { startTime = BulletStats.profileGetTicks(); } } public boolean Return() { if (--recursionCounter == 0 && totalCalls != 0) { long time = BulletStats.profileGetTicks(); time -= startTime; totalTime += (float) time / BulletStats.profileGetTickRate(); } return (recursionCounter == 0); } public String getName() { return name; } public int getTotalCalls() { return totalCalls; } public float getTotalTime() { return totalTime; } }